95 Commits

Author SHA1 Message Date
Matt Williams
44ee0d5309 Include <algorithm> header to fix build when in C++0x mode 2010-02-25 00:16:21 +00:00
David Williams
2d78808000 Renamed IndexedSurfacePatch to SurfaceMesh. 2010-02-20 00:20:43 +00:00
David Williams
3ed74a982c Work on decimation code. 2010-02-19 23:09:35 +00:00
David Williams
9aee0d26d2 Removed Stan Melax's stuff. PolyVox should compile on Linux again now. 2010-02-19 21:24:35 +00:00
David Williams
d3ad3d985b Some tidying up of the LOD work. 2010-02-07 23:48:33 +00:00
David Williams
1448f95b0a More work on LOD - allowing material boundaries to collapse. 2010-02-07 22:53:13 +00:00
David Williams
d238da5fc9 More work on lod decimation. 2010-02-03 22:47:08 +00:00
David Williams
801c7f5c7f Some tidying and commenting of LOD code. 2010-02-03 21:48:04 +00:00
David Williams
89c48cdc27 Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
2010-02-02 23:18:17 +00:00
David Williams
5c8dd011e7 Switched to ZLib license. 2009-11-10 18:37:50 +00:00
David Williams
a1f5d4dc73 Improved extractSubset() to generate more memory efficient meshes. 2009-11-05 20:56:36 +00:00
David Williams
e820b3de6e Improvements to the way blending between materials is handled. 2009-10-24 18:48:52 +00:00
David Williams
c695a7bc86 Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop. 2009-10-20 22:02:58 +00:00
David Williams
5eb538e925 Added code to determine how much memory a volume is using.
Also map of homogenous regions is no longer static.
2009-10-17 20:39:38 +00:00
David Williams
094d279f74 Fix for compile problem in 64-bit mode. 2009-09-01 19:01:41 +00:00
David Williams
10c0f794b1 Added flag to test if we are on a material boundary. 2009-09-01 17:24:00 +00:00
Matt Williams
5ca6178e10 Commit commented out version of the code which fixes the build on Linux 2009-08-31 21:52:46 +00:00
Matt Williams
9df6288c67 Update Linux install paths to be FHS compliant. Windows paths should be unchanged. 2009-08-31 18:25:26 +00:00
David Williams
e5d38b597e Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing. 2009-07-23 16:54:46 +00:00
David Williams
ab906a03f6 Improvements to smoothing code. 2009-07-04 21:35:10 +00:00
David Williams
3229fcd62e Added comment. 2009-07-04 18:44:00 +00:00
David Williams
ebcf266bc7 Added some normal smoothing code. 2009-07-04 17:51:14 +00:00
David Williams
a7a90a03a1 Work on LOD system. 2009-06-28 10:59:22 +00:00
David Williams
e51b9cfee9 Work on improving material system. 2009-06-27 19:11:33 +00:00
David Williams
9d1f9e7959 Hack to fix crash. 2009-06-23 21:01:31 +00:00
David Williams
1994155d07 Removed the boost::function stuff. It was too heavy, and not that useful without boost::bind (which added more weight). Switched to listener classes - to be reviewed with C++0x. 2009-06-21 10:12:56 +00:00
David Williams
bf26f9c89a Replaced function pointers with boost::function. 2009-06-18 23:04:10 +00:00
David Williams
b4d9351f1b Regeneration of regions can now be prioritised, for example by distance to camera. 2009-06-10 20:57:47 +00:00
David Williams
83cc852d17 Fix for strange crash - possibly alignment related. See comment in modified file. 2009-06-07 09:46:06 +00:00
David Williams
3010eb341d Making use of sampling adjacent voxels. General optimisations and improvements. 2009-06-06 23:08:08 +00:00
David Williams
41e33b1f59 More optimisations... 2009-06-06 20:41:52 +00:00
David Williams
9225c37b53 Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions. 2009-06-06 14:51:30 +00:00
David Williams
53cacc9840 Fixing warnings - Changed Region to use int16 instead of int32. 2009-06-06 14:43:28 +00:00
David Williams
e6e66624ea Optimization to VolumeSampler::setPosition(); 2009-06-06 14:26:21 +00:00
David Williams
b03cfbf26c Fixed crash in release mode. 2009-06-06 12:36:07 +00:00
David Williams
19e860d291 Renamed some stuff in SurfaceExtractor.
Added functions to move samplers to adjacent voxels.
2009-06-06 11:52:56 +00:00
David Williams
6fdb11ebf4 Correctness improvements to surface extractor. 2009-06-04 23:06:14 +00:00
David Williams
b0671cee8a Tidying SurfaceExtractor. 2009-06-03 22:42:04 +00:00
David Williams
4f9c93a454 Work on templatizing surface extractor. 2009-06-03 21:48:26 +00:00
David Williams
324987d380 Work on templatizing surface extractor. 2009-06-03 21:26:54 +00:00
David Williams
57eed6e901 Optimised order in which slice elements are processed. 2009-06-03 21:02:15 +00:00
David Williams
cd0f8529ca Optimising SurfaceExtractor. 2009-06-03 20:47:47 +00:00
David Williams
5a99101341 Optimising SurfaceExtractor. 2009-06-02 22:51:00 +00:00
David Williams
64318fb546 Optimising SurfaceExtractor. 2009-06-02 22:38:54 +00:00
David Williams
47291c59fc Optimising SurfaceExtractor. 2009-06-02 19:20:16 +00:00
David Williams
c0a504703e Optimising SurfaceExtractor. 2009-06-01 23:17:56 +00:00
David Williams
7e11bfabcb Optimising SurfaceExtractor. 2009-06-01 23:04:54 +00:00
David Williams
bca51248b0 Optimising SurfaceExtractor. 2009-06-01 22:56:45 +00:00
David Williams
7ea4e95753 Optimising SurfaceExtractor. 2009-06-01 22:41:24 +00:00
David Williams
e4ae262f96 Optimising SurfaceExtractor. 2009-06-01 22:30:17 +00:00