David Williams
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bedd09af18
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Removing old raycasting code.
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2012-10-05 16:49:39 +02:00 |
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David Williams
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191d04ec02
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Split the raycast funtion into two versions.
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2012-10-02 17:26:25 +02:00 |
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David Williams
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7af38d83a3
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Added meaningful raycast return values and improved tests.
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2012-10-02 16:52:43 +02:00 |
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David Williams
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23184e6924
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Initial work on unclassing raycast.
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2012-10-02 16:03:39 +02:00 |
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unknown
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39f7bb851c
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Work on CubicSurfaceExtractor documentation.
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2012-09-13 00:34:00 +02:00 |
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unknown
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9db04f38bc
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Removed use of template template parameters from Raycast and AmbientOcclusionCalculator.
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2012-05-31 13:31:42 +02:00 |
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unknown
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d9192270b6
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Added callback function to Raycast, which is used to determine when a ray should stop.
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2012-03-15 16:52:54 +01:00 |
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Matt Williams
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8e4135ad41
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Add newlines to end of files to silence compiler warnings
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2012-02-27 23:03:36 +00:00 |
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unknown
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01af6b938a
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Made it more obvious that the length of a raycast direction vector is important.
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2012-01-27 10:01:44 +01:00 |
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David Williams
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ddc54e0862
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Raycast now track previous voxel, for working out which direction you came from.
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2011-09-20 18:38:13 +01:00 |
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David Williams
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894455e35f
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Tidying up of headers and #includes.
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2011-09-04 12:12:30 +01:00 |
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David Williams
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528cb73771
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Moved headers into subdirectories.
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2011-05-17 22:27:46 +01:00 |
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