David Williams
c0a22de2df
Removed a lot of compression-related code.
2014-09-13 12:20:56 +02:00
David Williams
302c6e688b
More work eliminating compression from inside LargeVolume.
2014-09-13 11:59:51 +02:00
David Williams
bfa14a32df
Split 'decode()' function into several variants so it's not so heavily overloaded.
2014-07-24 16:55:11 +02:00
David Williams
31e5a6e346
Replaced 'm_region' with 'm_offset' and demonstrated its use.
2014-06-02 17:30:41 +02:00
David Williams
85c5686ff9
Work on more compact version of MarchingCubesVertex.
2014-05-29 09:53:16 +02:00
David Williams
e9ba998f2f
Changes to the folder organization of some files in Visual Studio (via CMake's source_group).
2014-05-28 14:03:26 +02:00
Matt Williams
c26686476d
Use Qt's resource system to store the shader source
...
The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
Matt Williams
140cbc0fc7
Move shader code to external files rather than embedded
...
A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
David Williams
1d8fc25cb7
Compile fixes for GCC/Linux
2014-05-26 23:14:29 +02:00
David Williams
ba58cff815
Removed use of 'R' raw string literals as CS 2012 doesn't support them.
2014-05-26 22:51:09 +02:00
David Williams
5a23299634
More tidying shader code.
2014-05-26 21:14:54 +02:00
David Williams
fd3879faeb
Tidying OpenGLExample shader code.
2014-05-26 21:10:07 +02:00
David Williams
40e528d782
Added lighting to OpenGL example.
2014-05-26 17:00:26 +02:00
David Williams
9e835a1110
Shader now passed by shared pointer.
2014-05-25 23:40:55 +02:00
David Williams
b97bf52214
Tidying up.
2014-05-25 23:34:12 +02:00
David Williams
b63a09cab3
Changing the way the examples handle translation and scaling.
2014-05-25 21:29:44 +02:00
David Williams
eb39f0bb4c
OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).
2014-05-25 12:28:45 +02:00
David Williams
f78aad8abd
Fixed colors to match previous version of the example.
2014-05-24 22:58:31 +02:00
David Williams
99cf75e902
Material now passed to shader as integer rather than float.
2014-05-24 22:53:10 +02:00
David Williams
07b9cf05fa
Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
...
Added material to shaders.
2014-05-24 21:09:26 +02:00
David Williams
aace1f2e36
Exposing normals to example framework.
2014-05-24 09:38:01 +02:00
David Williams
6cbb2d44bf
Work on making OpenGLExample work with common example framework.
2014-05-23 22:44:58 +02:00
David Williams
34f57911a7
Converting OpenGLExample to use common OpenGLWidget.
2014-05-23 22:18:17 +02:00
David Williams
4aae00e4a8
Renamed SurfaceMesh to just Mesh
2014-05-23 15:17:07 +02:00
David Williams
573c36db87
Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
2014-05-11 15:17:59 +02:00
David Williams
ae87dbee77
Fixed materials in OpenGL example.
2014-05-08 16:40:27 +02:00
David Williams
b0a8ca8a64
This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
2014-05-07 23:47:18 +02:00
David Williams
2da902d5f9
This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.
...
For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5
2014-05-05 20:29:52 +02:00
Matt Williams
868fbb84a0
Update to use Qt5
...
The examples and tests now use Qt5. This allows some nice tidying of the
CMake files, some of which will come in future.
Closes issue #41
2014-03-09 18:02:24 +00:00
Matt Williams
bc17c802bb
Assume C++11 support
...
Remove all CMake checks for C++11 support since we now assume that we have it.
Replace all polyvox_* macros with standard C++ names.
See #48
2014-02-14 15:03:26 +00:00
David Williams
4478e365c9
Removed RLECompressor as the code is now in RLEBlockCompressor.
...
Things are starting to get back under control. All tests pass, and all examples except PagingExample work.
2013-07-30 17:01:27 +02:00
David Williams
a14de4a72e
Replaced std::functions with Pager class for paging.
2013-06-16 19:48:14 +02:00
Daviw Williams
1010052ea6
Reworking the logging system.
2013-05-14 16:52:16 +02:00
Daviw Williams
1e9bb88337
Fixed compile errors in VS2008.
2013-01-02 14:13:42 +01:00
Matt Williams
f5ea8878c2
Add a default CompilerCapabilities.h
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This file assumes that the compiler doesn't support anything. If building
without CMake, it will be used and if you want to enable things, the file
can be edited.
When using CMake, a proper CompilerCapabilites.h will be generated and
CMake will set the include path order correctly in order to source the
correct file.
2012-12-26 12:54:52 +00:00
David Williams
74f25eac23
Merge branch 'develop' into feature/cmake-cxx11-detect
...
Conflicts:
examples/Basic/CMakeLists.txt
examples/OpenGL/CMakeLists.txt
examples/Paging/CMakeLists.txt
examples/SmoothLOD/CMakeLists.txt
library/PolyVoxCore/include/PolyVoxCore/Impl/TypeDef.h
2012-12-24 20:08:31 +00:00
David Williams
20a6095d75
Removed use of Vector deprecated operator<.
2012-12-09 14:36:22 +01:00
Matt Williams
312a3def68
Fix GLEW compile error on Windows.
2012-11-26 23:15:19 +00:00
Matt Williams
989cd453fe
Consolidate glew into one location to speed up build.
2012-11-23 23:01:50 +00:00
Matt Williams
3902e00a0f
Add a CompilerCapabilities.h.in file which is filled in by CMake
...
It will #define a each of the basic features detected by CMake which can
then be used by other headers (like TypeDef.h) to set things up for
PolyVox.
It is this file which you will have to manually edit and rename if you want
to skip using CMake.
2012-11-23 15:41:26 +00:00
Matt Williams
7f6d952dbe
A better fix than 17a2a8e3d1f8bd8e841443ec5157ee71010ba965 for GLEW
2012-11-19 12:05:29 +00:00
Matt Williams
17a2a8e3d1
Fix include path for glew headers.
2012-11-19 10:44:10 +00:00
David Williams
570b633f6b
Now it's really fixed.
2012-11-17 12:37:39 +01:00
David Williams
a3edb3358b
I broke all the examples when I updated GLEW, now fixed.
2012-11-17 12:34:58 +01:00
Daviw Williams
ef34c5d889
Fixed conversion warning.
2012-11-16 10:50:46 +01:00
Daviw Williams
ba6f3ac48b
Updated GLEW to latest version (this fixes some compiler warnings).
2012-11-16 10:48:32 +01:00
unknown
c59a659964
Marked some parts of PolyVox as deprecated.
2012-11-09 16:12:26 +01:00
unknown
d4edc1047e
Renamed 'PolyVoxImpl' to just 'Impl'.
2012-11-05 17:00:09 +01:00
unknown
3c69bb651f
Moved PolyVoxImpl inside of PolyVoxCore. This is the first stage of some tidying to better hide implementation details from the user.
2012-11-05 16:40:02 +01:00
unknown
2566f3a7d2
Examples have had their loops backwards... fortunately all the volumes were cubic so it didn't matter.
2012-11-02 13:29:58 +01:00