David Williams
c0b72b6a55
Tidying up comments.
2016-01-03 17:49:59 +00:00
David Williams
d544de6dd1
Removed deprecated functions.
2015-12-26 23:41:49 +00:00
David Williams
e89a55d154
Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).
...
I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
2015-12-26 23:11:27 +00:00
David Williams
b3ca051878
Changed 'embedded' licenses from zlib to MIT.
2015-12-26 21:45:41 +00:00
David Williams
bfc7dfdc1b
Removed the ability to specify a region in the PagedVolume's constructor, and updated the tests and examples where required.
2015-02-28 23:31:23 +01:00
David Williams
64d010527b
Removed old getVoxelAt()/setVoxelAt() functions. they've been flagged as deprecated for a while now, and are replaced by just getVoxel()/setVoxel().
2015-02-27 11:07:15 +01:00
David Williams
e985dce075
Templatized OpenGLWidget so users can specify the version of OpenGL to support.
2015-02-24 22:17:46 +01:00
David Williams
9547824f14
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
David Williams
7262ca313e
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00
David Williams
838407ba4f
Started splitting example framework into to two classes. One will be general purpose (for use in Cubiquity, etc), and the other will have PolyVox specific stuff.
2015-02-20 16:20:09 +01:00
David Williams
9c93c5fc36
Switched examples to use FPS-style first person perspective camera.
2015-02-20 15:28:54 +01:00
David Williams
565aa21799
Refactoring example code.
2015-02-20 11:23:17 +01:00
David Williams
3f849e19a4
Started refactoring examples and got DecodeOnGPUExample working.
2015-02-15 12:03:31 +01:00
David Williams
92daf9a0c0
Fixed CMake script for DecodeOnGPU example, though it's currently disabled due to compile errors.
2015-02-14 09:30:59 +01:00
David Williams
ec80bfe740
Switched to using Qt for loading extensions, instead of GLEW.
2015-02-09 23:17:33 +01:00
David Williams
049a77cd0c
Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
2015-02-07 17:26:36 +01:00
David Williams
16a75d0606
Reoranising header structure.
2015-02-07 17:16:54 +01:00
David Williams
a296807ed9
Removed PolyVoxUtil.
2015-02-07 14:59:08 +01:00
David Williams
c3f2e5217e
Removed CMake code which tries to build/use PolyVoxCore as a library.
2015-02-06 23:29:35 +01:00
David Williams
86357d66b7
Normalized line endings
2014-09-25 22:38:01 +02:00
David Williams
db2e62d2a8
Replaced LargeVolume and SimpleVolume with PagedVolume in tests and examples.
2014-09-21 17:57:42 +02:00
David Williams
089303f02f
Fix for example.
2014-08-24 23:05:29 +02:00
David Williams
112b277452
Updated GLSL decoder for new normal packing scheme.
2014-07-24 22:38:21 +02:00
David Williams
bfa14a32df
Split 'decode()' function into several variants so it's not so heavily overloaded.
2014-07-24 16:55:11 +02:00
David Williams
e6dc0716cd
Merge branch 'feature/vertex-and-example-refactor' of https://bitbucket.org/volumesoffun/polyvox into feature/vertex-and-example-refactor
2014-06-03 15:36:45 +02:00
David Williams
d7d1d99ca9
Renamed members to differentiate between encoded and decoded values.
2014-06-02 08:45:25 +02:00
David Williams
4f1863eccb
Removed apparently-incorrect use of logging statements (crashing under Visual Studio).
2014-05-30 16:36:24 +02:00
David Williams
224c27de50
Got normal decoding working in shader.
2014-05-29 23:31:36 +02:00
David Williams
a6a1c4dbb7
Getting ready to decode normal.
2014-05-29 19:34:43 +02:00
David Williams
e40eb6d762
Work on GPU decoding.
2014-05-29 19:29:15 +02:00
David Williams
8604d1209e
Initial version of decoding shaders.
2014-05-29 14:23:22 +02:00
David Williams
f945fd4ce4
Work on example to decode vertices on the GPU.
2014-05-29 12:38:43 +02:00
David Williams
b635e9d29d
Copied BasicExample as base for new 'DecodeOnGPU' example.
2014-05-29 12:20:33 +02:00