Logo
Explore Help
Sign In
AnotherFoxGuy/polyvox
1
0
Fork 0
You've already forked polyvox
Code Issues Pull Requests Activity
2,156 Commits 4 Branches 2 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
David Williams
9547824f14 Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions. 2015-02-24 16:08:55 +01:00
David Williams
112b277452 Updated GLSL decoder for new normal packing scheme. 2014-07-24 22:38:21 +02:00
David Williams
224c27de50 Got normal decoding working in shader. 2014-05-29 23:31:36 +02:00
David Williams
a6a1c4dbb7 Getting ready to decode normal. 2014-05-29 19:34:43 +02:00
David Williams
e40eb6d762 Work on GPU decoding. 2014-05-29 19:29:15 +02:00
David Williams
8604d1209e Initial version of decoding shaders. 2014-05-29 14:23:22 +02:00
Powered by Gitea Version: 1.23.7 Page: 66ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API