52 Commits

Author SHA1 Message Date
David Williams
db13224bba Reverted some accidental commits from testing the MeshDecimator. 2011-01-06 21:54:07 +00:00
David Williams
a7828995d9 Just tidying up the MeshDecimator stuff a bit... 2011-01-05 22:05:53 +00:00
David Williams
773cfc4887 Work on MeshDecimator. 2011-01-03 21:46:40 +00:00
David Williams
090e002ff1 Reverted accidental commit. 2011-01-02 17:50:54 +00:00
David Williams
68ac0f0056 Work on MeshDecimator. 2011-01-02 17:43:41 +00:00
David Williams
fd2070bd90 OpenGL examples fix for Linux. 2010-12-27 10:34:51 +00:00
David Williams
9e1de4ba72 Templatised SurfaceMesh class on vertex type.
Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
7f2518e6c8 Changes to support non-C++0x compilers. 2010-09-01 22:01:52 +00:00
David Williams
85e5a27457 Changed interface to SurfaceExtractor. 2010-08-21 20:14:40 +00:00
David Williams
c906e71bc3 Tidying up basic OpenGL example. 2010-07-09 21:36:29 +00:00
David Williams
254fa3329e PolyVox and Thermite3D now support the use of a density component as well as a material component for each voxel. 2010-06-25 21:41:13 +00:00
David Williams
7ffcd0c7ed Move to VS 2010.
Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
2010-05-23 21:51:34 +00:00
David Williams
34d138417e Work on making the surface extractor use the new Array class. 2010-03-14 22:24:32 +00:00
David Williams
b6eb517021 Removed support from SurfaceExtractor for extracting surfaces at different LOD levels. 2010-03-13 00:05:32 +00:00
David Williams
2d78808000 Renamed IndexedSurfacePatch to SurfaceMesh. 2010-02-20 00:20:43 +00:00
David Williams
9aee0d26d2 Removed Stan Melax's stuff. PolyVox should compile on Linux again now. 2010-02-19 21:24:35 +00:00
David Williams
1448f95b0a More work on LOD - allowing material boundaries to collapse. 2010-02-07 22:53:13 +00:00
David Williams
89c48cdc27 Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
2010-02-02 23:18:17 +00:00
David Williams
5c8dd011e7 Switched to ZLib license. 2009-11-10 18:37:50 +00:00
David Williams
c695a7bc86 Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop. 2009-10-20 22:02:58 +00:00
David Williams
53cacc9840 Fixing warnings - Changed Region to use int16 instead of int32. 2009-06-06 14:43:28 +00:00
David Williams
b0671cee8a Tidying SurfaceExtractor. 2009-06-03 22:42:04 +00:00
David Williams
4f9c93a454 Work on templatizing surface extractor. 2009-06-03 21:48:26 +00:00
David Williams
cd0f8529ca Optimising SurfaceExtractor. 2009-06-03 20:47:47 +00:00
David Williams
5a99101341 Optimising SurfaceExtractor. 2009-06-02 22:51:00 +00:00
David Williams
f6ffe950f7 Optimising SurfaceExtractor. 2009-05-31 21:49:33 +00:00
David Williams
f5f5bcf48a Merging code for Lod0 with code for other Lod levels. 2009-05-31 09:49:00 +00:00
David Williams
83075fe117 Merging code for Lod0 with code for other Lod levels. 2009-05-30 10:02:05 +00:00
David Williams
44d1178434 Merging code for Lod0 with code for other Lod levels. 2009-05-30 09:37:12 +00:00
David Williams
358d07b234 SurfaceExtractor now returns shared pointer to surface. 2009-05-29 22:16:51 +00:00
David Williams
b1e111d940 Refactoring smoothing and normal generation code. 2009-05-27 22:09:38 +00:00
David Williams
5682b204a6 Refactoring smoothing and normal generation code. 2009-05-27 21:36:52 +00:00
David Williams
3acd9e5553 Added decimated mesh support to new surface extractor. Integrated with Thermite. 2009-05-20 22:56:25 +00:00
David Williams
85829e004f Work on refactoring surface extractor. 2009-05-20 20:09:34 +00:00
David Williams
46801f1e3d Work on refactoring surface extractor. 2009-05-14 22:52:55 +00:00
David Williams
74013b7500 Removed now redundant reference surface extractor. 2009-05-05 07:58:04 +00:00
David Williams
c03c18c1e4 Simplification of bitwise operations in Marching Cubes algorithm. 2009-05-04 19:18:18 +00:00
David Williams
03163404df Refactoring and optimising Marching Cubes algorithm. 2009-05-04 10:28:20 +00:00
David Williams
6da15633e6 Small changes for the purpose of profiling. 2009-04-29 22:07:50 +00:00
David Williams
d61827c365 Work on OpenGL Example. 2009-04-20 21:00:28 +00:00
David Williams
e87f84af86 Adjusting example to use non-cubic volume... 2009-04-20 19:51:10 +00:00
David Williams
2b5b076b98 Adjusting example to use non-cubic volume... 2009-04-20 19:43:40 +00:00
David Williams
6d72169e11 Added new mesh smoothing algorithm. 2009-04-08 22:07:16 +00:00
David Williams
3c5e2e6202 Demo now supports large volumes (1024x1024x1024 works nicely). 2009-04-08 19:18:12 +00:00
David Williams
c66629c1ad Small linux fix 2009-03-30 22:01:06 +00:00
David Williams
5acbd012cf Switched to integer naming conventions from C++0x (e.g. uint16_t) 2009-03-30 21:44:23 +00:00
David Williams
4e1b815797 Fix for PolyVox::Region clashing with XWindows Region. 2009-03-29 22:32:44 +00:00
David Williams
00f19e05a4 Work on Qt version of example. 2009-03-28 09:36:09 +00:00
David Williams
ee5e33612c Work on Qt version of example. 2009-03-28 00:27:35 +00:00
David Williams
dc39415eb8 Work on Qt version of example. 2009-03-28 00:21:13 +00:00