David Williams
9e835a1110
Shader now passed by shared pointer.
2014-05-25 23:40:55 +02:00
David Williams
b97bf52214
Tidying up.
2014-05-25 23:34:12 +02:00
David Williams
ec08b28002
Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.
2014-05-25 21:45:28 +02:00
David Williams
499db6a185
Changed default shader to use normal as RGB (more useful for debugging).
2014-05-25 21:43:37 +02:00
David Williams
22869e4861
More tweaks to scaling and translation.
2014-05-25 21:36:41 +02:00
David Williams
b63a09cab3
Changing the way the examples handle translation and scaling.
2014-05-25 21:29:44 +02:00
David Williams
6738c4fc9e
Smooth example now also uses new example OpenGLWidget.
2014-05-25 21:15:20 +02:00
David Williams
349dc2b0e6
Centered volume in viewport.
2014-05-25 21:06:44 +02:00
David Williams
e80c88a5ec
Paging example now uses the new example OpenGLWidget.
2014-05-25 21:03:52 +02:00
David Williams
eb39f0bb4c
OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).
2014-05-25 12:28:45 +02:00
David Williams
f78aad8abd
Fixed colors to match previous version of the example.
2014-05-24 22:58:31 +02:00
David Williams
99cf75e902
Material now passed to shader as integer rather than float.
2014-05-24 22:53:10 +02:00
David Williams
07b9cf05fa
Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
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Added material to shaders.
2014-05-24 21:09:26 +02:00
David Williams
aace1f2e36
Exposing normals to example framework.
2014-05-24 09:38:01 +02:00
David Williams
f65edddd81
Tidying up.
2014-05-24 08:38:18 +02:00
David Williams
6cbb2d44bf
Work on making OpenGLExample work with common example framework.
2014-05-23 22:44:58 +02:00
David Williams
34f57911a7
Converting OpenGLExample to use common OpenGLWidget.
2014-05-23 22:18:17 +02:00
David Williams
d34fd6b3c8
Moved OpenGLWidget into common folder so it can be used by other examples.
2014-05-23 22:11:47 +02:00
David Williams
4f7e1e6846
Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions.
2014-05-23 22:03:57 +02:00
David Williams
9f5b2e1659
Better templatization of addMesh.
2014-05-23 17:02:46 +02:00
David Williams
37bdf8e3ac
Templatised code for example mesh conversion.
2014-05-23 16:26:56 +02:00
David Williams
79acf814db
Revert "Compile fixes for VS2012"
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This reverts commit e8313a683bd748ab36b2aff42ebdd16d28bd5320.
2014-05-23 16:11:53 +02:00
David Williams
e8313a683b
Compile fixes for VS2012
2014-05-23 15:32:28 +02:00
David Williams
4aae00e4a8
Renamed SurfaceMesh to just Mesh
2014-05-23 15:17:07 +02:00
David Williams
da8f294847
Comments
2014-05-23 14:37:35 +02:00
David Williams
4cec89de38
Added ability to specify the visible region so that the example framework can support different volume sizes.
2014-05-23 14:32:46 +02:00
David Williams
ab741583e4
Renamed extractXxxSurface() to extractXxxMesh()
2014-05-22 23:26:40 +02:00
David Williams
f8ce3a5f3d
Tidying camera code.
2014-05-22 17:03:06 +02:00
David Williams
16cbb94d90
Rotation is now applied by moving the camera rather than the meshes.
2014-05-22 16:51:41 +02:00
David Williams
7d55e00f76
More work adding support for multiple meshes.
2014-05-22 16:38:02 +02:00
David Williams
51e93fdabc
Modifying the OpenGLWidget so that it can render multiple meshes.
2014-05-22 16:25:36 +02:00
David Williams
f2ba500c4c
Merge branch 'develop' into feature/vertex-refactor
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Conflicts:
examples/Basic/main.cpp
examples/Paging/main.cpp
examples/SmoothLOD/main.cpp
library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
tests/TestCubicSurfaceExtractor.cpp
tests/TestSurfaceExtractor.cpp
tests/TestVolumeSubclass.cpp
2014-05-12 23:04:19 +02:00
David Williams
95a3e2e9ce
Smooth LOD example now uses free function surface extractor.
2014-05-11 16:29:51 +02:00
David Williams
347028199c
Paging example now also uses free-function surface extractor.
2014-05-11 16:27:38 +02:00
David Williams
a51eaa4a02
Merge branch 'develop' of https://bitbucket.org/volumesoffun/polyvox into feature/extractor-refactor
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Conflicts:
examples/Basic/main.cpp
2014-05-11 16:21:37 +02:00
David Williams
573c36db87
Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
2014-05-11 15:17:59 +02:00
David Williams
ae87dbee77
Fixed materials in OpenGL example.
2014-05-08 16:40:27 +02:00
David Williams
b0a8ca8a64
This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
2014-05-07 23:47:18 +02:00
David Williams
4c2aea3db1
Removed CubicSurfaceExtractorWithNornals. Going forward users will be expected to compute flat normals in the fragment shader.
2014-05-06 22:00:24 +02:00
David Williams
5dfa7e2562
The CubicSurfaceExtractor now generates vertices of type PositionMaterialNormal rather than PositionMaterial. The normal property is just a dummy and is not filled in, though conceptually we could put something in there in the future (average normal of surrounding faces?)
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The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects.
2014-05-05 20:53:47 +02:00
David Williams
2da902d5f9
This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.
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For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5
2014-05-05 20:29:52 +02:00
David Williams
fe3f2d589e
Fixed uninitialized variables (was causing crash on OS X).
2014-04-14 21:08:05 +02:00
Matt Williams
464d713c2a
Remove usage of QOpenGLFunctions and use GLEW instead.
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Qt's OpenGL interface was causing problems on Windows since it doesn't mix
well with ANGLE.
Relates to issue #50 .
2014-03-23 12:16:02 +00:00
Matt Williams
ac16dfd325
Update the BasicExample to use OpenGL 3
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The example now uses OpenGL 3 features like Vertex Array Objects and uses
no immediate mode stuff. Qt5 is used for some features like matrices and
shaders.
There is now no dependency on GLEW either.
2014-03-19 21:26:04 +00:00
Matt Williams
868fbb84a0
Update to use Qt5
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The examples and tests now use Qt5. This allows some nice tidying of the
CMake files, some of which will come in future.
Closes issue #41
2014-03-09 18:02:24 +00:00
David Williams
acbfb184b8
Wrapped MarchingCubesSurfaceExtractor with functions (part of unclassing).
2014-03-05 16:30:54 +01:00
David Williams
529e97f71e
Added use of auto for determining mesh type.
2014-03-05 15:58:33 +01:00
David Williams
0755961750
Added support for default parameters.
2014-03-05 15:50:17 +01:00
David Williams
67ec0d2db8
Initial function wrapper around CubicSurfaceExtractorWithNormals.
2014-03-05 15:41:16 +01:00
Matt Williams
bc17c802bb
Assume C++11 support
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Remove all CMake checks for C++11 support since we now assume that we have it.
Replace all polyvox_* macros with standard C++ names.
See #48
2014-02-14 15:03:26 +00:00