David Williams
e89a55d154
Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).
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I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
2015-12-26 23:11:27 +00:00
David Williams
b3ca051878
Changed 'embedded' licenses from zlib to MIT.
2015-12-26 21:45:41 +00:00
David Williams
0e995b5140
Fixed some compiler warnings.
2015-03-21 07:40:32 +01:00
David Williams
bfc7dfdc1b
Removed the ability to specify a region in the PagedVolume's constructor, and updated the tests and examples where required.
2015-02-28 23:31:23 +01:00
David Williams
64d010527b
Removed old getVoxelAt()/setVoxelAt() functions. they've been flagged as deprecated for a while now, and are replaced by just getVoxel()/setVoxel().
2015-02-27 11:07:15 +01:00
David Williams
e985dce075
Templatized OpenGLWidget so users can specify the version of OpenGL to support.
2015-02-24 22:17:46 +01:00
David Williams
9547824f14
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
David Williams
7262ca313e
More work splitting example framework into two pieces.
2015-02-20 16:56:03 +01:00
David Williams
838407ba4f
Started splitting example framework into to two classes. One will be general purpose (for use in Cubiquity, etc), and the other will have PolyVox specific stuff.
2015-02-20 16:20:09 +01:00
David Williams
9c93c5fc36
Switched examples to use FPS-style first person perspective camera.
2015-02-20 15:28:54 +01:00
David Williams
565aa21799
Refactoring example code.
2015-02-20 11:23:17 +01:00
David Williams
ec80bfe740
Switched to using Qt for loading extensions, instead of GLEW.
2015-02-09 23:17:33 +01:00
David Williams
c62bde0066
Work on getting the OpenGL/Qt5 support working with new header-only library.
2015-02-09 22:11:06 +01:00
David Williams
049a77cd0c
Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction.
2015-02-07 17:26:36 +01:00
David Williams
16a75d0606
Reoranising header structure.
2015-02-07 17:16:54 +01:00
David Williams
a296807ed9
Removed PolyVoxUtil.
2015-02-07 14:59:08 +01:00
David Williams
c3f2e5217e
Removed CMake code which tries to build/use PolyVoxCore as a library.
2015-02-06 23:29:35 +01:00
David Williams
86357d66b7
Normalized line endings
2014-09-25 22:38:01 +02:00
David Williams
db2e62d2a8
Replaced LargeVolume and SimpleVolume with PagedVolume in tests and examples.
2014-09-21 17:57:42 +02:00
David Williams
880dcd8645
Fixed incorrect messages about temp files not being deleted.
2014-09-20 17:17:18 +02:00
David Williams
c0a22de2df
Removed a lot of compression-related code.
2014-09-13 12:20:56 +02:00
David Williams
302c6e688b
More work eliminating compression from inside LargeVolume.
2014-09-13 11:59:51 +02:00
David Williams
bfa14a32df
Split 'decode()' function into several variants so it's not so heavily overloaded.
2014-07-24 16:55:11 +02:00
David Williams
31e5a6e346
Replaced 'm_region' with 'm_offset' and demonstrated its use.
2014-06-02 17:30:41 +02:00
David Williams
85c5686ff9
Work on more compact version of MarchingCubesVertex.
2014-05-29 09:53:16 +02:00
David Williams
e9ba998f2f
Changes to the folder organization of some files in Visual Studio (via CMake's source_group).
2014-05-28 14:03:26 +02:00
Matt Williams
c26686476d
Use Qt's resource system to store the shader source
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The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
Matt Williams
140cbc0fc7
Move shader code to external files rather than embedded
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A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
David Williams
1d8fc25cb7
Compile fixes for GCC/Linux
2014-05-26 23:14:29 +02:00
David Williams
ba58cff815
Removed use of 'R' raw string literals as CS 2012 doesn't support them.
2014-05-26 22:51:09 +02:00
David Williams
5a23299634
More tidying shader code.
2014-05-26 21:14:54 +02:00
David Williams
fd3879faeb
Tidying OpenGLExample shader code.
2014-05-26 21:10:07 +02:00
David Williams
40e528d782
Added lighting to OpenGL example.
2014-05-26 17:00:26 +02:00
David Williams
9e835a1110
Shader now passed by shared pointer.
2014-05-25 23:40:55 +02:00
David Williams
b97bf52214
Tidying up.
2014-05-25 23:34:12 +02:00
David Williams
b63a09cab3
Changing the way the examples handle translation and scaling.
2014-05-25 21:29:44 +02:00
David Williams
eb39f0bb4c
OpenGLExample is once again rendered as multiple separate mehses (but using the example framework this time).
2014-05-25 12:28:45 +02:00
David Williams
f78aad8abd
Fixed colors to match previous version of the example.
2014-05-24 22:58:31 +02:00
David Williams
99cf75e902
Material now passed to shader as integer rather than float.
2014-05-24 22:53:10 +02:00
David Williams
07b9cf05fa
Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
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Added material to shaders.
2014-05-24 21:09:26 +02:00
David Williams
aace1f2e36
Exposing normals to example framework.
2014-05-24 09:38:01 +02:00
David Williams
6cbb2d44bf
Work on making OpenGLExample work with common example framework.
2014-05-23 22:44:58 +02:00
David Williams
34f57911a7
Converting OpenGLExample to use common OpenGLWidget.
2014-05-23 22:18:17 +02:00
David Williams
4aae00e4a8
Renamed SurfaceMesh to just Mesh
2014-05-23 15:17:07 +02:00
David Williams
573c36db87
Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
2014-05-11 15:17:59 +02:00
David Williams
ae87dbee77
Fixed materials in OpenGL example.
2014-05-08 16:40:27 +02:00
David Williams
b0a8ca8a64
This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
2014-05-07 23:47:18 +02:00
David Williams
2da902d5f9
This change reverts PolyVox back to using Qt 4.8. This is expected to be a temporary change, required because moving to Qt 5 caused various complications on Windows which we are not yet ready to address.
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For more details see here: https://bitbucket.org/volumesoffun/polyvox/issue/41/upgrade-to-qt-5
2014-05-05 20:29:52 +02:00
Matt Williams
868fbb84a0
Update to use Qt5
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The examples and tests now use Qt5. This allows some nice tidying of the
CMake files, some of which will come in future.
Closes issue #41
2014-03-09 18:02:24 +00:00
Matt Williams
bc17c802bb
Assume C++11 support
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Remove all CMake checks for C++11 support since we now assume that we have it.
Replace all polyvox_* macros with standard C++ names.
See #48
2014-02-14 15:03:26 +00:00