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1,673 Commits 4 Branches 2 Tags
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6 Commits

Author SHA1 Message Date
David Williams
4aae00e4a8 Renamed SurfaceMesh to just Mesh 2014-05-23 15:17:07 +02:00
David Williams
573c36db87 Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized. 2014-05-11 15:17:59 +02:00
David Williams
b0a8ca8a64 This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness. 2014-05-07 23:47:18 +02:00
David Williams
4c2aea3db1 Removed CubicSurfaceExtractorWithNornals. Going forward users will be expected to compute flat normals in the fragment shader. 2014-05-06 22:00:24 +02:00
Matt Williams
8e4135ad41 Add newlines to end of files to silence compiler warnings 2012-02-27 23:03:36 +00:00
David Williams
40295c84b1 Added paging example and reverted basic example back to it's previous state. 2011-03-20 22:42:05 +00:00
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