// Code from http://www.flipcode.com/archives/Perlin_Noise_Class.shtml // This is only in PolyVox for the purpose of the examples. It was not written by // the PolyVox authors and cannot be assumed to be under the same license as PolyVox. /* coherent noise function over 1, 2 or 3 dimensions */ /* (copyright Ken Perlin) */ #include #include #include #include "Perlin.h" #define B SAMPLE_SIZE #define BM (SAMPLE_SIZE-1) #define N 0x1000 #define NP 12 /* 2^N */ #define NM 0xfff #define s_curve(t) ( t * t * (3.0f - 2.0f * t) ) #define lerp(t, a, b) ( a + t * (b - a) ) #define setup(i,b0,b1,r0,r1)\ t = vec[i] + N;\ b0 = ((int)t) & BM;\ b1 = (b0+1) & BM;\ r0 = t - (int)t;\ r1 = r0 - 1.0f; float Perlin::noise1(float arg) { int bx0, bx1; float rx0, rx1, sx, t, u, v, vec[1]; vec[0] = arg; if (mStart) { srand(mSeed); mStart = false; init(); } setup(0, bx0, bx1, rx0, rx1); sx = s_curve(rx0); u = rx0 * g1[p[bx0]]; v = rx1 * g1[p[bx1]]; return lerp(sx, u, v); } float Perlin::noise2(float vec[2]) { int bx0, bx1, by0, by1, b00, b10, b01, b11; float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; int i, j; if (mStart) { srand(mSeed); mStart = false; init(); } setup(0, bx0, bx1, rx0, rx1); setup(1, by0, by1, ry0, ry1); i = p[bx0]; j = p[bx1]; b00 = p[i + by0]; b10 = p[j + by0]; b01 = p[i + by1]; b11 = p[j + by1]; sx = s_curve(rx0); sy = s_curve(ry0); #define at2(rx,ry) ( rx * q[0] + ry * q[1] ) q = g2[b00]; u = at2(rx0, ry0); q = g2[b10]; v = at2(rx1, ry0); a = lerp(sx, u, v); q = g2[b01]; u = at2(rx0, ry1); q = g2[b11]; v = at2(rx1, ry1); b = lerp(sx, u, v); return lerp(sy, a, b); } float Perlin::noise3(float vec[3]) { int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; int i, j; if (mStart) { srand(mSeed); mStart = false; init(); } setup(0, bx0, bx1, rx0, rx1); setup(1, by0, by1, ry0, ry1); setup(2, bz0, bz1, rz0, rz1); i = p[bx0]; j = p[bx1]; b00 = p[i + by0]; b10 = p[j + by0]; b01 = p[i + by1]; b11 = p[j + by1]; t = s_curve(rx0); sy = s_curve(ry0); sz = s_curve(rz0); #define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) q = g3[b00 + bz0]; u = at3(rx0, ry0, rz0); q = g3[b10 + bz0]; v = at3(rx1, ry0, rz0); a = lerp(t, u, v); q = g3[b01 + bz0]; u = at3(rx0, ry1, rz0); q = g3[b11 + bz0]; v = at3(rx1, ry1, rz0); b = lerp(t, u, v); c = lerp(sy, a, b); q = g3[b00 + bz1]; u = at3(rx0, ry0, rz1); q = g3[b10 + bz1]; v = at3(rx1, ry0, rz1); a = lerp(t, u, v); q = g3[b01 + bz1]; u = at3(rx0, ry1, rz1); q = g3[b11 + bz1]; v = at3(rx1, ry1, rz1); b = lerp(t, u, v); d = lerp(sy, a, b); return lerp(sz, c, d); } void Perlin::normalize2(float v[2]) { float s; s = (float)sqrt(v[0] * v[0] + v[1] * v[1]); s = 1.0f / s; v[0] = v[0] * s; v[1] = v[1] * s; } void Perlin::normalize3(float v[3]) { float s; s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); s = 1.0f / s; v[0] = v[0] * s; v[1] = v[1] * s; v[2] = v[2] * s; } void Perlin::init(void) { int i, j, k; for (i = 0; i < B; i++) { p[i] = i; g1[i] = (float)((rand() % (B + B)) - B) / B; for (j = 0; j < 2; j++) g2[i][j] = (float)((rand() % (B + B)) - B) / B; normalize2(g2[i]); for (j = 0; j < 3; j++) g3[i][j] = (float)((rand() % (B + B)) - B) / B; normalize3(g3[i]); } while (--i) { k = p[i]; p[i] = p[j = rand() % B]; p[j] = k; } for (i = 0; i < B + 2; i++) { p[B + i] = p[i]; g1[B + i] = g1[i]; for (j = 0; j < 2; j++) g2[B + i][j] = g2[i][j]; for (j = 0; j < 3; j++) g3[B + i][j] = g3[i][j]; } } float Perlin::perlin_noise_2D(float vec[2]) { int terms = mOctaves; float result = 0.0f; float amp = mAmplitude; vec[0] *= mFrequency; vec[1] *= mFrequency; for (int i = 0; i < terms; i++) { result += noise2(vec)*amp; vec[0] *= 2.0f; vec[1] *= 2.0f; amp *= 0.5f; } return result; } float Perlin::perlin_noise_3D(float vec[3]) { int terms = mOctaves; float result = 0.0f; float amp = mAmplitude; vec[0] *= mFrequency; vec[1] *= mFrequency; vec[2] *= mFrequency; for (int i = 0; i < terms; i++) { result += noise3(vec)*amp; vec[0] *= 2.0f; vec[1] *= 2.0f; vec[2] *= 2.0f; amp *= 0.5f; } return result; } Perlin::Perlin(int octaves, float freq, float amp, int seed) { mOctaves = octaves; mFrequency = freq; mAmplitude = amp; mSeed = seed; mStart = true; }