#include "Region.h" namespace PolyVox { Region::Region() :m_v3dLowerCorner(0,0,0) ,m_v3dUpperCorner(0,0,0) { } Region::Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner) :m_v3dLowerCorner(v3dLowerCorner) ,m_v3dUpperCorner(v3dUpperCorner) { } const Vector3DInt32& Region::getLowerCorner(void) const { return m_v3dLowerCorner; } const Vector3DInt32& Region::getUpperCorner(void) const { return m_v3dUpperCorner; } void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner) { m_v3dLowerCorner = v3dLowerCorner; } void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner) { m_v3dUpperCorner = v3dUpperCorner; } bool Region::containsPoint(const Vector3DFloat& pos, float boundary) const { return (pos.getX() <= m_v3dUpperCorner.getX() - boundary) && (pos.getY() <= m_v3dUpperCorner.getY() - boundary) && (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary) && (pos.getX() >= m_v3dLowerCorner.getX() + boundary) && (pos.getY() >= m_v3dLowerCorner.getY() + boundary) && (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary); } bool Region::containsPoint(const Vector3DInt32& pos, uint8 boundary) const { return (pos.getX() <= m_v3dUpperCorner.getX() - boundary) && (pos.getY() <= m_v3dUpperCorner.getY() - boundary) && (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary) && (pos.getX() >= m_v3dLowerCorner.getX() + boundary) && (pos.getY() >= m_v3dLowerCorner.getY() + boundary) && (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary); } void Region::cropTo(const Region& other) { m_v3dLowerCorner.setX((std::max)(m_v3dLowerCorner.getX(), other.m_v3dLowerCorner.getX())); m_v3dLowerCorner.setY((std::max)(m_v3dLowerCorner.getY(), other.m_v3dLowerCorner.getY())); m_v3dLowerCorner.setZ((std::max)(m_v3dLowerCorner.getZ(), other.m_v3dLowerCorner.getZ())); m_v3dUpperCorner.setX((std::min)(m_v3dUpperCorner.getX(), other.m_v3dUpperCorner.getX())); m_v3dUpperCorner.setY((std::min)(m_v3dUpperCorner.getY(), other.m_v3dUpperCorner.getY())); m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ())); } void Region::shift(const Vector3DInt32& amount) { m_v3dLowerCorner += amount; m_v3dUpperCorner += amount; } }