/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #ifndef __BasicExample_OpenGLWidget_H__ #define __BasicExample_OpenGLWidget_H__ #include "PolyVoxCore/Mesh.h" #include "glew/glew.h" #include #include struct OpenGLMeshData { GLuint noOfIndices; GLuint indexBuffer; GLuint vertexBuffer; GLuint vertexArrayObject; PolyVox::Vector3DInt32 translation; }; class OpenGLWidget : public QGLWidget { public: // Constructor OpenGLWidget(QWidget *parent); // Mouse handling void mouseMoveEvent(QMouseEvent* event); void mousePressEvent(QMouseEvent* event); // The viewable region can be adjusted so that this example framework can be use for different volume sizes. void setViewableRegion(PolyVox::Region viewableRegion); void setShader(QGLShaderProgram* shader) { this->shader = shader; } // Convert a SurfaceMesh to OpenGL index/vertex buffers. Inlined because it's templatised. template void addMesh(const MeshType& surfaceMesh) { //Convienient access to the vertices and indices const auto& vecIndices = surfaceMesh.getIndices(); const auto& vecVertices = surfaceMesh.getVertices(); // This struct holds the OpenGL properties (buffer handles, etc) which will be used // to render our mesh. We copy the data from the PolyVox mesh into this structure. OpenGLMeshData meshData; //Create the VAO for the mesh glGenVertexArrays(1, &(meshData.vertexArrayObject)); glBindVertexArray(meshData.vertexArrayObject); //The GL_ARRAY_BUFFER will contain the list of vertex positions glGenBuffers(1, &(meshData.vertexBuffer)); glBindBuffer(GL_ARRAY_BUFFER, meshData.vertexBuffer); glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(MeshType::VertexType), vecVertices.data(), GL_STATIC_DRAW); //and GL_ELEMENT_ARRAY_BUFFER will contain the indices glGenBuffers(1, &(meshData.indexBuffer)); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, meshData.indexBuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(uint32_t), vecIndices.data(), GL_STATIC_DRAW); //We need to tell OpenGL how to understand the format of the vertex data glEnableVertexAttribArray(0); //We're talking about shader attribute '0' glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(MeshType::VertexType), (GLvoid*)(offsetof(MeshType::VertexType, position))); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type) glEnableVertexAttribArray(1); //We're talking about shader attribute '1' glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(MeshType::VertexType), (GLvoid*)(offsetof(MeshType::VertexType, normal))); glEnableVertexAttribArray(2); //We're talking about shader attribute '2' glVertexAttribPointer(2, 2, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(MeshType::VertexType), (GLvoid*)(offsetof(MeshType::VertexType, material))); glBindVertexArray(0); meshData.noOfIndices = vecIndices.size(); //Save this for the call to glDrawElements later meshData.translation = surfaceMesh.m_Region.getLowerCorner(); mMeshData.push_back(meshData); } protected: // Qt OpenGL functions void initializeGL(); void resizeGL(int w, int h); void paintGL(); private: void setupWorldToCameraMatrix(); // Index/vertex buffer data std::vector mMeshData; QGLShaderProgram* shader; // Matrices QMatrix4x4 worldToCameraMatrix; QMatrix4x4 cameraToClipMatrix; // Mouse data QPoint m_LastFrameMousePos; QPoint m_CurrentMousePos; // Camera setup PolyVox::Region m_viewableRegion; int m_xRotation; int m_yRotation; }; #endif //__BasicExample_OpenGLWidget_H__