/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #define CAN_GO_NEG_X(val) ((val > this->mVolume->getEnclosingRegion().getLowerX()) && (val % this->mVolume->m_uBlockSideLength != 0)) #define CAN_GO_POS_X(val) ((val < this->mVolume->getEnclosingRegion().getUpperX()) && ((val + 1) % this->mVolume->m_uBlockSideLength != 0)) #define CAN_GO_NEG_Y(val) ((val > this->mVolume->getEnclosingRegion().getLowerY()) && (val % this->mVolume->m_uBlockSideLength != 0)) #define CAN_GO_POS_Y(val) ((val < this->mVolume->getEnclosingRegion().getUpperY()) && ((val + 1) % this->mVolume->m_uBlockSideLength != 0)) #define CAN_GO_NEG_Z(val) ((val > this->mVolume->getEnclosingRegion().getLowerZ()) && (val % this->mVolume->m_uBlockSideLength != 0)) #define CAN_GO_POS_Z(val) ((val < this->mVolume->getEnclosingRegion().getUpperZ()) && ((val + 1) % this->mVolume->m_uBlockSideLength != 0)) namespace PolyVox { /** * \param volume The SimpleVolume you want to sample */ template SimpleVolume::Sampler::Sampler(SimpleVolume* volume) :BaseVolume::template Sampler< SimpleVolume >(volume) { } template SimpleVolume::Sampler::~Sampler() { } template VoxelType SimpleVolume::Sampler::getSubSampledVoxel(uint8_t uLevel) const { if(uLevel == 0) { return getVoxel(); } else if(uLevel == 1) { VoxelType tValue = getVoxel(); tValue = (std::min)(tValue, peekVoxel1px0py0pz()); tValue = (std::min)(tValue, peekVoxel0px1py0pz()); tValue = (std::min)(tValue, peekVoxel1px1py0pz()); tValue = (std::min)(tValue, peekVoxel0px0py1pz()); tValue = (std::min)(tValue, peekVoxel1px0py1pz()); tValue = (std::min)(tValue, peekVoxel0px1py1pz()); tValue = (std::min)(tValue, peekVoxel1px1py1pz()); return tValue; } else { const uint8_t uSize = 1 << uLevel; VoxelType tValue = (std::numeric_limits::max)(); for(uint8_t z = 0; z < uSize; ++z) { for(uint8_t y = 0; y < uSize; ++y) { for(uint8_t x = 0; x < uSize; ++x) { tValue = (std::min)(tValue, this->mVolume->getVoxelAt(this->mXPosInVolume + x, this->mYPosInVolume + y, this->mZPosInVolume + z)); } } } return tValue; } } /** * \return The current voxel */ template VoxelType SimpleVolume::Sampler::getVoxel(void) const { if(this->isCurrentPositionValid()) { return *mCurrentVoxel; } else { return getVoxelAt(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } /** * \param v3dNewPos The position to set to */ template void SimpleVolume::Sampler::setPosition(const Vector3DInt32& v3dNewPos) { setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ()); } /** * \param xPos The \a x position to set to * \param yPos The \a y position to set to * \param zPos The \a z position to set to */ template void SimpleVolume::Sampler::setPosition(int32_t xPos, int32_t yPos, int32_t zPos) { // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::setPosition(xPos, yPos, zPos); // Then we update the voxel pointer if(this->isCurrentPositionValid()) { const int32_t uXBlock = this->mXPosInVolume >> this->mVolume->m_uBlockSideLengthPower; const int32_t uYBlock = this->mYPosInVolume >> this->mVolume->m_uBlockSideLengthPower; const int32_t uZBlock = this->mZPosInVolume >> this->mVolume->m_uBlockSideLengthPower; const uint16_t uXPosInBlock = static_cast(this->mXPosInVolume - (uXBlock << this->mVolume->m_uBlockSideLengthPower)); const uint16_t uYPosInBlock = static_cast(this->mYPosInVolume - (uYBlock << this->mVolume->m_uBlockSideLengthPower)); const uint16_t uZPosInBlock = static_cast(this->mZPosInVolume - (uZBlock << this->mVolume->m_uBlockSideLengthPower)); const uint32_t uVoxelIndexInBlock = uXPosInBlock + uYPosInBlock * this->mVolume->m_uBlockSideLength + uZPosInBlock * this->mVolume->m_uBlockSideLength * this->mVolume->m_uBlockSideLength; Block* pUncompressedCurrentBlock = this->mVolume->getUncompressedBlock(uXBlock, uYBlock, uZBlock); mCurrentVoxel = pUncompressedCurrentBlock->m_tUncompressedData + uVoxelIndexInBlock; } else { mCurrentVoxel = 0; } } /** * \details * * This function checks that the current voxel position that you're trying * to set is not outside the volume. If it is, this function returns * \a false, otherwise it will return \a true. * * \param tValue The value to set to voxel to */ template bool SimpleVolume::Sampler::setVoxel(VoxelType tValue) { if(this->m_bIsCurrentPositionValidInX && this->m_bIsCurrentPositionValidInY && this->m_bIsCurrentPositionValidInZ) { *mCurrentVoxel = tValue; return true; } else { return false; } } template void SimpleVolume::Sampler::movePositiveX(void) { // We'll need this in a moment... bool bIsOldPositionValid = this->isCurrentPositionValid(); // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::movePositiveX(); // Then we update the voxel pointer if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mXPosInVolume) % this->mVolume->m_uBlockSideLength != 0)) { //No need to compute new block. ++mCurrentVoxel; } else { //We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this. setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } template void SimpleVolume::Sampler::movePositiveY(void) { // We'll need this in a moment... bool bIsOldPositionValid = this->isCurrentPositionValid(); // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::movePositiveY(); // Then we update the voxel pointer if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mYPosInVolume) % this->mVolume->m_uBlockSideLength != 0)) { //No need to compute new block. mCurrentVoxel += this->mVolume->m_uBlockSideLength; } else { //We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this. setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } template void SimpleVolume::Sampler::movePositiveZ(void) { // We'll need this in a moment... bool bIsOldPositionValid = this->isCurrentPositionValid(); // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::movePositiveZ(); // Then we update the voxel pointer if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mZPosInVolume) % this->mVolume->m_uBlockSideLength != 0)) { //No need to compute new block. mCurrentVoxel += this->mVolume->m_uBlockSideLength * this->mVolume->m_uBlockSideLength; } else { //We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this. setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } template void SimpleVolume::Sampler::moveNegativeX(void) { // We'll need this in a moment... bool bIsOldPositionValid = this->isCurrentPositionValid(); // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::moveNegativeX(); // Then we update the voxel pointer if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mXPosInVolume + 1) % this->mVolume->m_uBlockSideLength != 0)) { //No need to compute new block. --mCurrentVoxel; } else { //We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this. setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } template void SimpleVolume::Sampler::moveNegativeY(void) { // We'll need this in a moment... bool bIsOldPositionValid = this->isCurrentPositionValid(); // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::moveNegativeY(); // Then we update the voxel pointer if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mYPosInVolume + 1) % this->mVolume->m_uBlockSideLength != 0)) { //No need to compute new block. mCurrentVoxel -= this->mVolume->m_uBlockSideLength; } else { //We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this. setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } template void SimpleVolume::Sampler::moveNegativeZ(void) { // We'll need this in a moment... bool bIsOldPositionValid = this->isCurrentPositionValid(); // Base version updates position and validity flags. BaseVolume::template Sampler< SimpleVolume >::moveNegativeZ(); // Then we update the voxel pointer if((this->isCurrentPositionValid()) && bIsOldPositionValid && ((this->mZPosInVolume + 1) % this->mVolume->m_uBlockSideLength != 0)) { //No need to compute new block. mCurrentVoxel -= this->mVolume->m_uBlockSideLength * this->mVolume->m_uBlockSideLength; } else { //We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this. setPosition(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume); } } template VoxelType SimpleVolume::Sampler::peekVoxel1nx1ny1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume-1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx1ny0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) ) { return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume-1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx1ny1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume-1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx0py1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - 1 - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx0py0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) ) { return *(mCurrentVoxel - 1); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx0py1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx1py1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume+1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx1py0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) ) { return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume+1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1nx1py1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - 1 + this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume-1,this->mYPosInVolume+1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } ////////////////////////////////////////////////////////////////////////// template VoxelType SimpleVolume::Sampler::peekVoxel0px1ny1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume-1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px1ny0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_Y(this->mYPosInVolume) ) { return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume-1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px1ny1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume-1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px0py1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px0py0pz(void) const { if((this->isCurrentPositionValid())) { return *mCurrentVoxel; } return this->mVolume->getVoxel(this->mXPosInVolume, this->mYPosInVolume, this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px0py1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px1py1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume+1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px1py0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_Y(this->mYPosInVolume) ) { return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume+1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel0px1py1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume,this->mYPosInVolume+1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } ////////////////////////////////////////////////////////////////////////// template VoxelType SimpleVolume::Sampler::peekVoxel1px1ny1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume-1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px1ny0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) ) { return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume-1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px1ny1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume-1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px0py1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + 1 - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px0py0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) ) { return *(mCurrentVoxel + 1); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px0py1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px1py1nz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_NEG_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength - this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume+1,this->mZPosInVolume-1,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px1py0pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) ) { return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume+1,this->mZPosInVolume,this->m_eWrapMode, this->m_tBorder); } template VoxelType SimpleVolume::Sampler::peekVoxel1px1py1pz(void) const { if((this->isCurrentPositionValid()) && CAN_GO_POS_X(this->mXPosInVolume) && CAN_GO_POS_Y(this->mYPosInVolume) && CAN_GO_POS_Z(this->mZPosInVolume) ) { return *(mCurrentVoxel + 1 + this->mVolume->m_uBlockSideLength + this->mVolume->m_uBlockSideLength*this->mVolume->m_uBlockSideLength); } return this->mVolume->getVoxel(this->mXPosInVolume+1,this->mYPosInVolume+1,this->mZPosInVolume+1,this->m_eWrapMode, this->m_tBorder); } } #undef CAN_GO_NEG_X #undef CAN_GO_POS_X #undef CAN_GO_NEG_Y #undef CAN_GO_POS_Y #undef CAN_GO_NEG_Z #undef CAN_GO_POS_Z