/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #include "Array.h" #include "MaterialDensityPair.h" #include "SurfaceMesh.h" #include "PolyVoxImpl/MarchingCubesTables.h" #include "VertexTypes.h" namespace PolyVox { template CubicSurfaceExtractor::CubicSurfaceExtractor(Volume* volData, Region region, SurfaceMesh* result) :m_volData(volData) ,m_sampVolume(volData) ,m_regSizeInVoxels(region) ,m_meshCurrent(result) { m_regSizeInVoxels.cropTo(m_volData->getEnclosingRegion()); m_regSizeInCells = m_regSizeInVoxels; m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt16(1,1,1)); m_meshCurrent->clear(); } template void CubicSurfaceExtractor::execute() { uint32_t arraySize[4]= {m_regSizeInVoxels.width()+2, m_regSizeInVoxels.height()+2, m_regSizeInVoxels.depth()+2, 4}; m_vertices.resize(arraySize); memset(m_vertices.getRawData(), 0xff, m_vertices.getNoOfElements() * sizeof(IndexAndMaterial)); for(uint16_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z <= m_regSizeInVoxels.getUpperCorner().getZ() + 1; z++) { for(uint16_t y = m_regSizeInVoxels.getLowerCorner().getY(); y <= m_regSizeInVoxels.getUpperCorner().getY() + 1; y++) { for(uint16_t x = m_regSizeInVoxels.getLowerCorner().getX(); x <= m_regSizeInVoxels.getUpperCorner().getX() + 1; x++) { uint16_t regX = x - m_regSizeInVoxels.getLowerCorner().getX(); uint16_t regY = y - m_regSizeInVoxels.getLowerCorner().getY(); uint16_t regZ = z - m_regSizeInVoxels.getLowerCorner().getZ(); bool finalX = (x == m_regSizeInVoxels.getUpperCorner().getX() + 1); bool finalY = (y == m_regSizeInVoxels.getUpperCorner().getY() + 1); bool finalZ = (z == m_regSizeInVoxels.getUpperCorner().getZ() + 1); VoxelType currentVoxel = m_volData->getVoxelAt(x,y,z); bool currentVoxelIsSolid = currentVoxel.getDensity() >= VoxelType::getThreshold(); VoxelType negXVoxel = m_volData->getVoxelAt(x-1,y,z); bool negXVoxelIsSolid = negXVoxel.getDensity() >= VoxelType::getThreshold(); if((currentVoxelIsSolid != negXVoxelIsSolid) && (finalY == false) && (finalZ == false)) { int material = std::max(currentVoxel.getMaterial(), negXVoxel.getMaterial()); /*uint32_t v0 = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ - 0.5f), material)); uint32_t v1 = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), material)); uint32_t v2 = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), material)); uint32_t v3 = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), material));*/ uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material); uint32_t v1 = addVertex(regX - 0.5f, regY - 0.5f, regZ + 0.5f, material); uint32_t v2 = addVertex(regX - 0.5f, regY + 0.5f, regZ - 0.5f, material); uint32_t v3 = addVertex(regX - 0.5f, regY + 0.5f, regZ + 0.5f, material); if(currentVoxelIsSolid > negXVoxelIsSolid) { m_meshCurrent->addTriangleCubic(v0,v1,v2); m_meshCurrent->addTriangleCubic(v1,v3,v2); } else { m_meshCurrent->addTriangleCubic(v0,v2,v1); m_meshCurrent->addTriangleCubic(v1,v2,v3); } } VoxelType negYVoxel = m_volData->getVoxelAt(x,y-1,z); bool negYVoxelIsSolid = negYVoxel.getDensity() >= VoxelType::getThreshold(); if((currentVoxelIsSolid != negYVoxelIsSolid) && (finalX == false) && (finalZ == false)) { int material = std::max(currentVoxel.getMaterial(),negYVoxel.getMaterial()); uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material); uint32_t v1 = addVertex(regX - 0.5f, regY - 0.5f, regZ + 0.5f, material); uint32_t v2 = addVertex(regX + 0.5f, regY - 0.5f, regZ - 0.5f, material); uint32_t v3 = addVertex(regX + 0.5f, regY - 0.5f, regZ + 0.5f, material); if(currentVoxelIsSolid > negYVoxelIsSolid) { m_meshCurrent->addTriangleCubic(v0,v2,v1); m_meshCurrent->addTriangleCubic(v1,v2,v3); } else { m_meshCurrent->addTriangleCubic(v0,v1,v2); m_meshCurrent->addTriangleCubic(v1,v3,v2); } } VoxelType negZVoxel = m_volData->getVoxelAt(x,y,z-1); bool negZVoxelIsSolid = negZVoxel.getDensity() >= VoxelType::getThreshold(); if((currentVoxelIsSolid != negZVoxelIsSolid) && (finalX == false) && (finalY == false)) { int material = std::max(currentVoxel.getMaterial(), negZVoxel.getMaterial()); uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material); uint32_t v1 = addVertex(regX - 0.5f, regY + 0.5f, regZ - 0.5f, material); uint32_t v2 = addVertex(regX + 0.5f, regY - 0.5f, regZ - 0.5f, material); uint32_t v3 = addVertex(regX + 0.5f, regY + 0.5f, regZ - 0.5f, material); if(currentVoxelIsSolid > negZVoxelIsSolid) { m_meshCurrent->addTriangleCubic(v0,v1,v2); m_meshCurrent->addTriangleCubic(v1,v3,v2); } else { m_meshCurrent->addTriangleCubic(v0,v2,v1); m_meshCurrent->addTriangleCubic(v1,v2,v3); } } } } } m_meshCurrent->m_Region = m_regSizeInVoxels; m_meshCurrent->m_vecLodRecords.clear(); LodRecord lodRecord; lodRecord.beginIndex = 0; lodRecord.endIndex = m_meshCurrent->getNoOfIndices(); m_meshCurrent->m_vecLodRecords.push_back(lodRecord); } template int32_t CubicSurfaceExtractor::addVertex(float fX, float fY, float fZ, uint8_t uMaterial) { uint16_t uX = static_cast(fX + 0.75f); uint16_t uY = static_cast(fY + 0.75f); uint16_t uZ = static_cast(fZ + 0.75f); //uint32_t index = uX + (uY * (m_regSizeInVoxels.width()+2)) + (uZ * (m_regSizeInVoxels.height()+2) * (m_regSizeInVoxels.height()+2)); for(int ct = 0; ct < 16; ct++) { if(m_vertices[uX][uY][uZ][ct].iIndex != -1) { //We have a vertex here, check if the material matches if(m_vertices[uX][uY][uZ][ct].uMaterial == uMaterial) { //Yep, this is our vertex. Return it. return m_vertices[uX][uY][uZ][ct].iIndex; } } else { //No vertices matched and we've now hit an empty space. Fill it by creating a vertex. uint32_t temp = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(fX, fY, fZ), uMaterial)); m_vertices[uX][uY][uZ][ct].iIndex = temp; m_vertices[uX][uY][uZ][ct].uMaterial = uMaterial; return temp; } } //If we exit the loop here then apparently all the slots were full but none of //them matched. I don't think this can happen so let's put an assert to make sure. assert(false); return 0; } }