#pragma region License /****************************************************************************** This file is part of the PolyVox library Copyright (C) 2006 David Williams This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ******************************************************************************/ #pragma endregion #include #include "SurfaceVertex.h" namespace PolyVox { SurfaceVertex::SurfaceVertex() { } SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet) :position(positionToSet) ,material(materialToSet) ,m_bIsMaterialEdgeVertex(false) { } SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet) :position(positionToSet) ,normal(normalToSet) ,material(materialToSet) ,m_bIsMaterialEdgeVertex(false) { } float SurfaceVertex::getMaterial(void) const { return material; } const Vector3DFloat& SurfaceVertex::getNormal(void) const { return normal; } const Vector3DFloat& SurfaceVertex::getPosition(void) const { return position; } bool SurfaceVertex::isEdgeVertex(void) const { return m_bIsEdgeVertex; } void SurfaceVertex::setEdgeVertex(bool isEdgeVertex) { m_bIsEdgeVertex = isEdgeVertex; } void SurfaceVertex::setMaterial(float materialToSet) { material = materialToSet; } void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet) { normal = normalToSet; } void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet) { position = positionToSet; } }