#include #include "Constants.h" #include "SurfaceVertex.h" namespace PolyVox { SurfaceVertex::SurfaceVertex() { } SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet, float alphaToSet) :material(materialToSet) ,alpha(alphaToSet) ,position(positionToSet) { } SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet) :position(positionToSet) ,normal(normalToSet) { } float SurfaceVertex::getAlpha(void) const { return alpha; } float SurfaceVertex::getMaterial(void) const { return material; } const Vector3DFloat& SurfaceVertex::getNormal(void) const { return normal; } const Vector3DFloat& SurfaceVertex::getPosition(void) const { return position; } void SurfaceVertex::setAlpha(float alphaToSet) { alpha = alphaToSet; } void SurfaceVertex::setMaterial(float materialToSet) { material = materialToSet; } void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet) { normal = normalToSet; normal.normalise(); } std::string SurfaceVertex::tostring(void) const { std::stringstream ss; ss << "SurfaceVertex: Position = (" << position.x() << "," << position.y() << "," << position.z() << "), Normal = " << normal; return ss.str(); } }