material ColourMapAndNormalMap3D { technique { pass { vertex_program_ref ColourMapAndNormalMap3DVertexProgram { param_named_auto world world_matrix param_named_auto viewProj viewproj_matrix //param_named ambient float4 0.5 0.5 0.5 1 } fragment_program_ref ColourMapAndNormalMap3DFragmentProgram { } } } }