#include "SurfacePatch.h" #include "Constants.h" #include "SurfaceVertex.h" #include "SurfaceTriangle.h" #include "SurfaceEdge.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include namespace Ogre { SurfacePatch::SurfacePatch() { m_listVertices.clear(); m_listTriangles.clear(); m_listEdges.clear(); m_uTrianglesAdded = 0; m_uVerticesAdded = 0; vertexIndices = 0; //beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor. } SurfacePatch::~SurfacePatch() { } void SurfacePatch::beginDefinition(void) { } void SurfacePatch::endDefinition(void) { //LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded)); //LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size())); //LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded)); //LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size())); //computeOtherHalfEdges(); } void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) { /*if(v0.position.x > 16) return; if(v0.position.y > 16) return; if(v1.position.x > 16) return; if(v1.position.y > 16) return; if(v2.position.x > 16) return; if(v2.position.y > 16) return;*/ m_uTrianglesAdded++; m_uVerticesAdded += 3; SurfaceVertexIterator v0Iter = findOrAddVertex(v0); SurfaceVertexIterator v1Iter = findOrAddVertex(v1); SurfaceVertexIterator v2Iter = findOrAddVertex(v2); SurfaceEdgeIterator v0v1Iter = findOrAddEdge(v0Iter,v1Iter); SurfaceEdgeIterator v1v2Iter = findOrAddEdge(v1Iter,v2Iter); SurfaceEdgeIterator v2v0Iter = findOrAddEdge(v2Iter,v0Iter); v0Iter->edge = v0v1Iter; v1Iter->edge = v1v2Iter; v2Iter->edge = v2v0Iter; v0v1Iter->nextHalfEdge = v1v2Iter; v1v2Iter->nextHalfEdge = v2v0Iter; v2v0Iter->nextHalfEdge = v0v1Iter; v0v1Iter->previousHalfEdge = v2v0Iter; v1v2Iter->previousHalfEdge = v0v1Iter; v2v0Iter->previousHalfEdge = v1v2Iter; SurfaceTriangle triangle; triangle.edge = v0v1Iter; m_listTriangles.push_back(triangle); SurfaceTriangleIterator iterTriangle = m_listTriangles.end(); iterTriangle--; v0v1Iter->triangle = iterTriangle; v1v2Iter->triangle = iterTriangle; v2v0Iter->triangle = iterTriangle; } SurfaceVertexIterator SurfacePatch::findOrAddVertex(const SurfaceVertex& vertex) { SurfaceVertexIterator vertexIter = find(m_listVertices.begin(), m_listVertices.end(), vertex); if(vertexIter == m_listVertices.end()) { //LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v0.position.x) + "," + StringConverter::toString(v0.position.y) + "," + StringConverter::toString(v0.position.z)); m_listVertices.push_back(vertex); vertexIter = m_listVertices.end(); vertexIter--; } return vertexIter; } SurfaceEdgeIterator SurfacePatch::findEdge(const SurfaceVertexIterator& source, const SurfaceVertexIterator& target) { for(SurfaceEdgeIterator edgeIter = m_listEdges.begin(); edgeIter != m_listEdges.end(); ++edgeIter) { if((edgeIter->target == target) && (edgeIter->otherHalfEdge->target == source)) { return edgeIter; } } //Not found - return end. return m_listEdges.end(); } SurfaceEdgeIterator SurfacePatch::findOrAddEdge(const SurfaceVertexIterator& source, const SurfaceVertexIterator& target) { for(SurfaceEdgeIterator edgeIter = m_listEdges.begin(); edgeIter != m_listEdges.end(); ++edgeIter) { if((edgeIter->target == target) && (edgeIter->otherHalfEdge->target == source)) { return edgeIter; } } //Not found - add it. SurfaceEdge edge; edge.target = target; SurfaceEdge otherEdge; otherEdge.target = source; m_listEdges.push_back(edge); SurfaceEdgeIterator edgeIter = m_listEdges.end(); edgeIter--; m_listEdges.push_back(otherEdge); SurfaceEdgeIterator otherEdgeIter = m_listEdges.end(); otherEdgeIter--; edgeIter->otherHalfEdge = otherEdgeIter; edgeIter->nextHalfEdge = otherEdgeIter; edgeIter->previousHalfEdge = otherEdgeIter; otherEdgeIter->otherHalfEdge = edgeIter; otherEdgeIter->nextHalfEdge = edgeIter; otherEdgeIter->previousHalfEdge = edgeIter; /*edgeIter->hasTriangle = false; otherEdgeIter->hasTriangle = false;*/ return edgeIter; } void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter) { //LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume"); for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter) { //LogManager::getSingleton().logMessage("In Loop"); const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f; const float posY = (vertexIter->position.y + m_v3dOffset.y) / 2.0f; const float posZ = (vertexIter->position.z + m_v3dOffset.z) / 2.0f; const uint floorX = static_cast(posX); const uint floorY = static_cast(posY); const uint floorZ = static_cast(posZ); NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE; switch(normalGenerationMethod) { case SIMPLE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0; if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0); } else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0); } else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil); } vertexIter->normal.normalise(); break; } case CENTRAL_DIFFERENCE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getCentralDifferenceGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getCentralDifferenceGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } case SOBEL: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getSobelGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getSobelGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } } } } void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); vertexData.resize(m_listVertices.size()); std::copy(m_listVertices.begin(), m_listVertices.end(), vertexData.begin()); LogManager::getSingleton().logMessage("----------Vertex Data----------"); for(std::vector::iterator vertexIter = vertexData.begin(); vertexIter != vertexData.end(); ++vertexIter) { LogManager::getSingleton().logMessage(StringConverter::toString(vertexIter->position.x) + "," + StringConverter::toString(vertexIter->position.y) + "," + StringConverter::toString(vertexIter->position.z)); } LogManager::getSingleton().logMessage("----------End Vertex Data----------"); for(SurfaceTriangleIterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles) { //LogManager::getSingleton().logMessage("Begin Triangle:"); std::vector::iterator iterVertex; SurfaceEdgeIterator edgeIter; edgeIter = iterTriangles->edge; //LogManager::getSingleton().logMessage("Edge Target " + StringConverter::toString(edgeIter->target->position.x) + "," + StringConverter::toString(edgeIter->target->position.y) + "," + StringConverter::toString(edgeIter->target->position.z)); iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target)); LogManager::getSingleton().logMessage(""); LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z)); indexData.push_back(iterVertex - vertexData.begin()); edgeIter = edgeIter->nextHalfEdge; iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target)); LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z)); indexData.push_back(iterVertex - vertexData.begin()); edgeIter = edgeIter->nextHalfEdge; iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target)); LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z)); indexData.push_back(iterVertex - vertexData.begin()); //LogManager::getSingleton().logMessage("End Triangle"); } } bool SurfacePatch::canRemoveVertexFrom(SurfaceVertexIterator vertexIter, std::list listConnectedIter, bool isEdge) { bool allXMatch = true; bool allYMatch = true; bool allZMatch = true; bool allNormalsMatch = true; bool twoEdgesMatch = true; for(std::list::iterator connectedIter = listConnectedIter.begin(); connectedIter != listConnectedIter.end(); ++connectedIter) { if((*connectedIter)->position.x != vertexIter->position.x) { allXMatch = false; } if((*connectedIter)->position.y != vertexIter->position.y) { allYMatch = false; } if((*connectedIter)->position.z != vertexIter->position.z) { allZMatch = false; } //FIXME - already normalised? if((*connectedIter)->normal.normalisedCopy().dotProduct(vertexIter->normal.normalisedCopy()) < 0.99) { return false; } } if(isEdge) { SurfaceVertexIterator firstExtreme = *(listConnectedIter.begin()); SurfaceVertexIterator secondExtreme = *(--listConnectedIter.end()); bool edgeXMatch = (firstExtreme->position.x == vertexIter->position.x) && (secondExtreme->position.x == vertexIter->position.x); bool edgeYMatch = (firstExtreme->position.y == vertexIter->position.y) && (secondExtreme->position.y == vertexIter->position.y); bool edgeZMatch = (firstExtreme->position.z == vertexIter->position.z) && (secondExtreme->position.z == vertexIter->position.z); twoEdgesMatch = ((edgeXMatch&&edgeYMatch) || (edgeXMatch&&edgeZMatch) || (edgeYMatch&&edgeZMatch)); } return (allXMatch || allYMatch || allZMatch) && (twoEdgesMatch); } std::list SurfacePatch::findConnectedVertices(SurfaceVertexIterator vertexIter, bool& isEdge) { isEdge = false; std::list result; //LogManager::getSingleton().logMessage("findConnectedVertices " + vertexIter->toString()); SurfaceEdgeIterator firstEdge = vertexIter->edge; SurfaceEdgeIterator nextEdge = firstEdge; SurfaceEdgeIterator previousEdge = firstEdge; int ct = 0; do { ct++; //LogManager::getSingleton().logMessage("ct = " + StringConverter::toString(ct)); if(ct > 100) { LogManager::getSingleton().logMessage("ct too big!!! Aborting decimation"); exit(1); } result.push_back(nextEdge->target); previousEdge = nextEdge; nextEdge = nextEdge->previousHalfEdge->otherHalfEdge; }while((nextEdge != firstEdge) && (nextEdge != previousEdge)); if(nextEdge == previousEdge) { //LogManager::getSingleton().logMessage("Is edge"); //In this case vertexIter is on an edge/ isEdge = true; nextEdge = firstEdge; previousEdge = firstEdge; previousEdge = nextEdge; nextEdge = nextEdge->otherHalfEdge->nextHalfEdge; int ct2 = 0; do { ct2++; //LogManager::getSingleton().logMessage("ct2 = " + StringConverter::toString(ct2)); if(ct2 > 100) { LogManager::getSingleton().logMessage("ct2 too big!!! Aborting decimation"); exit(1); } result.push_front(nextEdge->target); previousEdge = nextEdge; nextEdge = nextEdge->otherHalfEdge->nextHalfEdge; }while(nextEdge != previousEdge); } //LogManager::getSingleton().logMessage("Done find"); return result; } bool SurfacePatch::decimateOneVertex(void) { bool didDecimation = false; LogManager::getSingleton().logMessage("\n\nPerforming decimation"); LogManager::getSingleton().logMessage("No of triangles at start = " + StringConverter::toString(m_listTriangles.size())); //int fixed = 0; //int movable = 0; for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter) { LogManager::getSingleton().logMessage("Examining vertex " + vertexIter->toString()); bool isEdge; std::list listConnectedVertices = findConnectedVertices(vertexIter,isEdge); listConnectedVertices.remove(vertexIter); listConnectedVertices.unique(); /*LogManager::getSingleton().logMessage("No of connected vertices = " + StringConverter::toString(listConnectedVertices.size())); for(std::list::iterator iter = listConnectedVertices.begin(); iter != listConnectedVertices.end(); ++iter) { LogManager::getSingleton().logMessage(" Connected vertex = " + (*iter)->toString()); }*/ if(canRemoveVertexFrom(vertexIter, listConnectedVertices, isEdge) == false) { continue; } if(isPolygonConvex(listConnectedVertices, vertexIter->normal) == false) { continue; } LogManager::getSingleton().logMessage("Vertex can be removed"); for(std::list::iterator iter = listConnectedVertices.begin(); iter != listConnectedVertices.end(); ++iter) { SurfaceEdgeIterator edgeToDelete = findEdge(vertexIter, *iter); SurfaceEdgeIterator otherEdgeToDelete = edgeToDelete->otherHalfEdge; if(edgeToDelete->nextHalfEdge != edgeToDelete->otherHalfEdge) { m_listTriangles.erase(edgeToDelete->triangle); } m_listEdges.erase(edgeToDelete); m_listEdges.erase(otherEdgeToDelete); } LogManager::getSingleton().logMessage("Removing vertex " + vertexIter->toString()); m_listVertices.erase(vertexIter); //Now triangulate... LogManager::getSingleton().logMessage("Doing triangulation"); triangulate(listConnectedVertices); didDecimation = true; break; } //LogManager::getSingleton().logMessage("Fixed = " + StringConverter::toString(fixed) + " Movable = " + StringConverter::toString(movable)); LogManager::getSingleton().logMessage("Done decimation"); LogManager::getSingleton().logMessage("No of triangles at end = " + StringConverter::toString(m_listTriangles.size())); /*std::vector vertexDataTemp; std::vector indexDataTemp; getVertexAndIndexData(vertexDataTemp, indexDataTemp);*/ return didDecimation; } void SurfacePatch::triangulate(std::list listVertices) { std::list::iterator v0IterIter = listVertices.begin(); std::list::iterator v1IterIter = listVertices.begin(); std::list::iterator v2IterIter = listVertices.begin(); ++v1IterIter; ++v2IterIter; ++v2IterIter; while(v2IterIter != listVertices.end()) { SurfaceVertexIterator v0Iter = *v0IterIter; SurfaceVertexIterator v1Iter = *v1IterIter; SurfaceVertexIterator v2Iter = *v2IterIter; addTriangle(*v0Iter, *v1Iter, *v2Iter); ++v1IterIter; ++v2IterIter; } } bool SurfacePatch::isPolygonConvex(std::list listVertices, Vector3 normal) { normal.normalise(); //FIXME - don't need this? std::list::iterator v0IterIter = listVertices.begin(); std::list::iterator v1IterIter = listVertices.begin(); std::list::iterator v2IterIter = listVertices.begin(); ++v1IterIter; ++v2IterIter; ++v2IterIter; while(v2IterIter != listVertices.end()) { SurfaceVertexIterator v0Iter = *v0IterIter; SurfaceVertexIterator v1Iter = *v1IterIter; SurfaceVertexIterator v2Iter = *v2IterIter; Vector3 v1tov0(v0Iter->position.toOgreVector3() -v1Iter->position.toOgreVector3()); Vector3 v1tov2(v2Iter->position.toOgreVector3() -v1Iter->position.toOgreVector3()); Vector3 cross = (v1tov2).crossProduct(v1tov0); cross.normalise(); //LogManager::getSingleton().logMessage("Cross = " + StringConverter::toString(cross)); if(cross.dotProduct(normal) < 0.99) { return false; } ++v1IterIter; ++v2IterIter; } return true; } }