/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ namespace PolyVox { //////////////////////////////////////////////////////////////////////////////// /// This constructor creates a volume with a fixed size which is specified as a parameter. /// \param regValid Specifies the minimum and maximum valid voxel positions. /// \param uBlockSideLength The size of the block to use within the volume //////////////////////////////////////////////////////////////////////////////// template SimpleVolume::SimpleVolume(const Region& regValid, uint16_t uBlockSideLength) :BaseVolume(regValid) { //Create a volume of the right size. initialise(regValid,uBlockSideLength); } //////////////////////////////////////////////////////////////////////////////// /// This function should never be called. Copying volumes by value would be expensive, and we want to prevent users from doing /// it by accident (such as when passing them as paramenters to functions). That said, there are times when you really do want to /// make a copy of a volume and in this case you should look at the Volumeresampler. /// /// \sa VolumeResampler //////////////////////////////////////////////////////////////////////////////// template SimpleVolume::SimpleVolume(const SimpleVolume& /*rhs*/) { assert(false); // See function comment above. } //////////////////////////////////////////////////////////////////////////////// /// Destroys the volume //////////////////////////////////////////////////////////////////////////////// template SimpleVolume::~SimpleVolume() { delete[] m_pBlocks; } //////////////////////////////////////////////////////////////////////////////// /// This function should never be called. Copying volumes by value would be expensive, and we want to prevent users from doing /// it by accident (such as when passing them as paramenters to functions). That said, there are times when you really do want to /// make a copy of a volume and in this case you should look at the Volumeresampler. /// /// \sa VolumeResampler //////////////////////////////////////////////////////////////////////////////// template SimpleVolume& SimpleVolume::operator=(const SimpleVolume& /*rhs*/) { assert(false); // See function comment above. } //////////////////////////////////////////////////////////////////////////////// /// \param uXPos The \c x position of the voxel /// \param uYPos The \c y position of the voxel /// \param uZPos The \c z position of the voxel /// \return The voxel value //////////////////////////////////////////////////////////////////////////////// template VoxelType SimpleVolume::getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const { if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos))) { const int32_t blockX = uXPos >> m_uBlockSideLengthPower; const int32_t blockY = uYPos >> m_uBlockSideLengthPower; const int32_t blockZ = uZPos >> m_uBlockSideLengthPower; const uint16_t xOffset = static_cast(uXPos - (blockX << m_uBlockSideLengthPower)); const uint16_t yOffset = static_cast(uYPos - (blockY << m_uBlockSideLengthPower)); const uint16_t zOffset = static_cast(uZPos - (blockZ << m_uBlockSideLengthPower)); typename SimpleVolume::Block* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ); return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset); } else { return getBorderValue(); } } //////////////////////////////////////////////////////////////////////////////// /// \param v3dPos The 3D position of the voxel /// \return The voxel value //////////////////////////////////////////////////////////////////////////////// template VoxelType SimpleVolume::getVoxelAt(const Vector3DInt32& v3dPos) const { return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ()); } //////////////////////////////////////////////////////////////////////////////// /// \param uXPos the \c x position of the voxel /// \param uYPos the \c y position of the voxel /// \param uZPos the \c z position of the voxel /// \param tValue the value to which the voxel will be set /// \return whether the requested position is inside the volume //////////////////////////////////////////////////////////////////////////////// template bool SimpleVolume::setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue) { assert(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos))); const int32_t blockX = uXPos >> m_uBlockSideLengthPower; const int32_t blockY = uYPos >> m_uBlockSideLengthPower; const int32_t blockZ = uZPos >> m_uBlockSideLengthPower; const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower); const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower); const uint16_t zOffset = uZPos - (blockZ << m_uBlockSideLengthPower); typename SimpleVolume::Block* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ); pUncompressedBlock->setVoxelAt(xOffset,yOffset,zOffset, tValue); //Return true to indicate that we modified a voxel. return true; } //////////////////////////////////////////////////////////////////////////////// /// \param v3dPos the 3D position of the voxel /// \param tValue the value to which the voxel will be set /// \return whether the requested position is inside the volume //////////////////////////////////////////////////////////////////////////////// template bool SimpleVolume::setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue) { return setVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tValue); } //////////////////////////////////////////////////////////////////////////////// /// This function should probably be made internal... //////////////////////////////////////////////////////////////////////////////// template void SimpleVolume::initialise(const Region& regValidRegion, uint16_t uBlockSideLength) { //Debug mode validation assert(uBlockSideLength >= 8); assert(uBlockSideLength <= 256); assert(isPowerOf2(uBlockSideLength)); //Release mode validation if(uBlockSideLength < 8) { throw std::invalid_argument("Block side length should be at least 8"); } if(uBlockSideLength > 256) { throw std::invalid_argument("Block side length should not be more than 256"); } if(!isPowerOf2(uBlockSideLength)) { throw std::invalid_argument("Block side length must be a power of two."); } this->m_regValidRegion = regValidRegion; //Compute the block side length m_uBlockSideLength = uBlockSideLength; m_uBlockSideLengthPower = logBase2(m_uBlockSideLength); m_uNoOfVoxelsPerBlock = m_uBlockSideLength * m_uBlockSideLength * m_uBlockSideLength; m_regValidRegionInBlocks.setLowerX(this->m_regValidRegion.getLowerX() >> m_uBlockSideLengthPower); m_regValidRegionInBlocks.setLowerY(this->m_regValidRegion.getLowerY() >> m_uBlockSideLengthPower); m_regValidRegionInBlocks.setLowerZ(this->m_regValidRegion.getLowerZ() >> m_uBlockSideLengthPower); m_regValidRegionInBlocks.setUpperX(this->m_regValidRegion.getUpperX() >> m_uBlockSideLengthPower); m_regValidRegionInBlocks.setUpperY(this->m_regValidRegion.getUpperY() >> m_uBlockSideLengthPower); m_regValidRegionInBlocks.setUpperZ(this->m_regValidRegion.getUpperZ() >> m_uBlockSideLengthPower); //Compute the size of the volume in blocks (and note +1 at the end) m_uWidthInBlocks = m_regValidRegionInBlocks.getUpperCorner().getX() - m_regValidRegionInBlocks.getLowerCorner().getX() + 1; m_uHeightInBlocks = m_regValidRegionInBlocks.getUpperCorner().getY() - m_regValidRegionInBlocks.getLowerCorner().getY() + 1; m_uDepthInBlocks = m_regValidRegionInBlocks.getUpperCorner().getZ() - m_regValidRegionInBlocks.getLowerCorner().getZ() + 1; m_uNoOfBlocksInVolume = m_uWidthInBlocks * m_uHeightInBlocks * m_uDepthInBlocks; //Allocate the data m_pBlocks = new Block[m_uNoOfBlocksInVolume]; for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i) { m_pBlocks[i].initialise(m_uBlockSideLength); } //Other properties we might find useful later this->m_uLongestSideLength = (std::max)((std::max)(this->getWidth(),this->getHeight()),this->getDepth()); this->m_uShortestSideLength = (std::min)((std::min)(this->getWidth(),this->getHeight()),this->getDepth()); this->m_fDiagonalLength = sqrtf(static_cast(this->getWidth() * this->getWidth() + this->getHeight() * this->getHeight() + this->getDepth() * this->getDepth())); } template typename SimpleVolume::Block* SimpleVolume::getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const { //The lower left corner of the volume could be //anywhere, but array indices need to start at zero. uBlockX -= m_regValidRegionInBlocks.getLowerCorner().getX(); uBlockY -= m_regValidRegionInBlocks.getLowerCorner().getY(); uBlockZ -= m_regValidRegionInBlocks.getLowerCorner().getZ(); //Compute the block index uint32_t uBlockIndex = uBlockX + uBlockY * m_uWidthInBlocks + uBlockZ * m_uWidthInBlocks * m_uHeightInBlocks; //Return the block return &(m_pBlocks[uBlockIndex]); } //////////////////////////////////////////////////////////////////////////////// /// \todo This function needs reviewing for accuracy... /// /// \return The number of bytes used //////////////////////////////////////////////////////////////////////////////// template uint32_t SimpleVolume::calculateSizeInBytes(void) { uint32_t uSizeInBytes = sizeof(SimpleVolume); uint32_t uSizeOfBlockInBytes = m_uNoOfVoxelsPerBlock * sizeof(VoxelType); //Memory used by the blocks uSizeInBytes += uSizeOfBlockInBytes * (m_uNoOfBlocksInVolume); return uSizeInBytes; } }