/******************************************************************************* Copyright (c) 2010 Matt Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #include "TestAmbientOcclusionGenerator.h" #include "PolyVoxCore/AmbientOcclusionCalculator.h" #include "PolyVoxCore/SimpleVolume.h" #include using namespace PolyVox; bool isVoxelTransparent(uint8_t voxel) { return voxel == 0; } void TestAmbientOcclusionGenerator::testExecute() { const int32_t g_uVolumeSideLength = 64; //Create empty volume SimpleVolume volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(g_uVolumeSideLength-1, g_uVolumeSideLength-1, g_uVolumeSideLength-1))); //Create two solid walls at opposite sides of the volume for (int32_t z = 0; z < g_uVolumeSideLength; z++) { if((z < 20) || (z > g_uVolumeSideLength - 20)) { for (int32_t y = 0; y < g_uVolumeSideLength; y++) { for (int32_t x = 0; x < g_uVolumeSideLength; x++) { volData.setVoxelAt(x, y, z, 1); } } } } //Create an array to store the result. Array can be smaller than the volume by an integer amount. const int32_t g_uArraySideLength = g_uVolumeSideLength / 2; Array<3, uint8_t> ambientOcclusionResult(ArraySizes(g_uArraySideLength)(g_uArraySideLength)(g_uArraySideLength)); // Calculate the ambient occlusion values calculateAmbientOcclusion(&volData, &ambientOcclusionResult, volData.getEnclosingRegion(), 32.0f, 255, isVoxelTransparent); //Check the results by sampling along a line though the centre of the volume. Because //of the two walls we added, samples in the middle are darker than those at the edge. QCOMPARE(static_cast(ambientOcclusionResult[16][ 0][16]), 178); QCOMPARE(static_cast(ambientOcclusionResult[16][ 8][16]), 109); QCOMPARE(static_cast(ambientOcclusionResult[16][16][16]), 103); QCOMPARE(static_cast(ambientOcclusionResult[16][24][16]), 123); QCOMPARE(static_cast(ambientOcclusionResult[16][31][16]), 173); } QTEST_MAIN(TestAmbientOcclusionGenerator)