#include "OpenGLSupport.h" using namespace PolyVox; OpenGLColour convertMaterialIDToColour(PolyVox::uint8_t materialID) { OpenGLColour colour; switch(materialID) { case 1: colour.red = 1.0f; colour.green = 0.0f; colour.blue = 0.0f; break; case 2: colour.red = 0.0f; colour.green = 1.0f; colour.blue = 0.0f; break; case 3: colour.red = 0.0f; colour.green = 0.0f; colour.blue = 1.0f; break; case 4: colour.red = 1.0f; colour.green = 1.0f; colour.blue = 0.0f; break; case 5: colour.red = 1.0f; colour.green = 0.0f; colour.blue = 1.0f; break; default: colour.red = 1.0f; colour.green = 1.0f; colour.blue = 1.0f; } return colour; }