#pragma region License /****************************************************************************** This file is part of the PolyVox library Copyright (C) 2006 David Williams This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ******************************************************************************/ #pragma endregion #ifndef __VolumeSampler_H__ #define __VolumeSampler_H__ #pragma region Headers #include "PolyVoxForwardDeclarations.h" #include "PolyVoxImpl/CPlusPlusZeroXSupport.h" #pragma endregion namespace PolyVox { template class VolumeSampler { public: VolumeSampler(Volume& volume); ~VolumeSampler(); bool operator==(const VolumeSampler& rhs); bool operator<(const VolumeSampler& rhs); bool operator>(const VolumeSampler& rhs); bool operator<=(const VolumeSampler& rhs); bool operator>=(const VolumeSampler& rhs); uint16_t getPosX(void) const; uint16_t getPosY(void) const; uint16_t getPosZ(void) const; VoxelType getSubSampledVoxel(uint8_t uLevel) const; const Volume& getVolume(void) const; inline VoxelType getVoxel(void) const; void setPosition(const Vector3DInt16& v3dNewPos); void setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos); void movePositiveX(void); inline VoxelType peekVoxel1nx1ny1nz(void) const; inline VoxelType peekVoxel1nx1ny0pz(void) const; inline VoxelType peekVoxel1nx1ny1pz(void) const; inline VoxelType peekVoxel1nx0py1nz(void) const; inline VoxelType peekVoxel1nx0py0pz(void) const; inline VoxelType peekVoxel1nx0py1pz(void) const; inline VoxelType peekVoxel1nx1py1nz(void) const; inline VoxelType peekVoxel1nx1py0pz(void) const; inline VoxelType peekVoxel1nx1py1pz(void) const; inline VoxelType peekVoxel0px1ny1nz(void) const; inline VoxelType peekVoxel0px1ny0pz(void) const; inline VoxelType peekVoxel0px1ny1pz(void) const; inline VoxelType peekVoxel0px0py1nz(void) const; inline VoxelType peekVoxel0px0py0pz(void) const; inline VoxelType peekVoxel0px0py1pz(void) const; inline VoxelType peekVoxel0px1py1nz(void) const; inline VoxelType peekVoxel0px1py0pz(void) const; inline VoxelType peekVoxel0px1py1pz(void) const; inline VoxelType peekVoxel1px1ny1nz(void) const; inline VoxelType peekVoxel1px1ny0pz(void) const; inline VoxelType peekVoxel1px1ny1pz(void) const; inline VoxelType peekVoxel1px0py1nz(void) const; inline VoxelType peekVoxel1px0py0pz(void) const; inline VoxelType peekVoxel1px0py1pz(void) const; inline VoxelType peekVoxel1px1py1nz(void) const; inline VoxelType peekVoxel1px1py0pz(void) const; inline VoxelType peekVoxel1px1py1pz(void) const; private: //The current volume Volume& mVolume; //The current position in the volume uint16_t mXPosInVolume; uint16_t mYPosInVolume; uint16_t mZPosInVolume; //The position of the current block uint16_t mXBlock; uint16_t mYBlock; uint16_t mZBlock; //The offset into the current block uint16_t mXPosInBlock; uint16_t mYPosInBlock; uint16_t mZPosInBlock; //Other current position information VoxelType* mCurrentVoxel; uint32_t mBlockIndexInVolume; uint32_t mVoxelIndexInBlock; }; } #include "VolumeSampler.inl" #endif