/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #ifndef __PolyVox_MeshDecimator_H__ #define __PolyVox_MeshDecimator_H__ #include namespace PolyVox { enum POLYVOXCORE_API NormalFlags { NF_NORMAL_NEG_X, NF_NORMAL_POS_X, NF_NORMAL_NEG_Y, NF_NORMAL_POS_Y, NF_NORMAL_NEG_Z, NF_NORMAL_POS_Z, NF_NO_OF_FLAGS }; enum Stages { STAGE_FACE, STAGE_EDGE, NO_OF_STAGES }; struct VertexMetadata { bool hasDuplicate; uint64_t materialKey; list trianglesUsingVertex; int noOfDifferentNormals; Vector3DFloat normal; std::bitset m_bNormalFlags; }; template class MeshDecimator { public: MeshDecimator(SurfaceMesh* pInputMesh/*, SurfaceMesh* pMeshOutput*/); void execute(); private: void fillVertexMetadata(std::vector& vecVertexMetadata); int countZeros(void); SurfaceMesh* m_pInputMesh; //SurfaceMesh* pMeshOutput; void countNoOfNeighboursUsingMaterial(void); uint32_t performDecimationPass(float fMinDotProductForCollapse); bool isSubset(std::bitset a, std::bitset b); bool isSubsetCubic(std::bitset a, std::bitset b); bool canCollapseEdge(uint32_t uSrc, uint32_t uDest); //Data structures used during decimation std::vector m_vecNoOfNeighboursUsingMaterial; vector vertexLocked; vector vertexMapper; //vector< list > trianglesUsingVertexCurrently; vector vecOfTriCts; vector vecOfTriNormals; int m_NoOfZeros; //vector noOfDifferentNormals; vector m_vecInitialVertexMetadata; vector m_vecCurrentVertexMetadata; float fMinDotProductForCollapse; uint8_t m_uStage; }; } #include "MeshDecimator.inl" #endif //__PolyVox_MeshDecimator_H__