#include "OpenGLSupport.h" using namespace PolyVox; OpenGLColour convertMaterialIDToColour(PolyVox::uint8 materialID) { OpenGLColour colour; switch(materialID) { case 1: colour.red = 1.0; colour.green = 0.0; colour.blue = 0.0; break; case 2: colour.red = 0.0; colour.green = 1.0; colour.blue = 0.0; break; case 3: colour.red = 0.0; colour.green = 0.0; colour.blue = 1.0; break; case 4: colour.red = 1.0; colour.green = 1.0; colour.blue = 0.0; break; case 5: colour.red = 1.0; colour.green = 0.0; colour.blue = 1.0; break; } return colour; }