/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #ifndef __PolyVox_MeshDecimator_H__ #define __PolyVox_MeshDecimator_H__ #include namespace PolyVox { struct InitialVertexMetadata { Vector3DFloat normal; bool isOnMaterialEdge; std::bitset vertexFlags; }; struct Triangle { uint32_t v0; uint32_t v1; uint32_t v2; Vector3DFloat normal; }; template class MeshDecimator { public: MeshDecimator(SurfaceMesh* pInputMesh/*, SurfaceMesh* pMeshOutput*/); void execute(); private: void fillInitialVertexMetadata(std::vector& vecInitialVertexMetadata); void buildConnectivityData(void); bool attemptEdgeCollapse(uint32_t uSrc, uint32_t uDest); SurfaceMesh* m_pInputMesh; //SurfaceMesh* pMeshOutput; uint32_t performDecimationPass(float fMinDotProductForCollapse); bool isSubset(std::bitset a, std::bitset b); bool canCollapseEdge(uint32_t uSrc, uint32_t uDest); bool canCollapseNormalEdge(uint32_t uSrc, uint32_t uDst); bool canCollapseRegionEdge(uint32_t uSrc, uint32_t uDst); bool canCollapseMaterialEdge(uint32_t uSrc, uint32_t uDst); bool collapseChangesFaceNormals(uint32_t uSrc, uint32_t uDst, float fThreshold); //Data structures used during decimation std::vector vertexLocked; std::vector vertexMapper; std::vector m_vecTriangles; std::vector< list > trianglesUsingVertex; std::vector m_vecInitialVertexMetadata; float fMinDotProductForCollapse; }; } #include "MeshDecimator.inl" #endif //__PolyVox_MeshDecimator_H__