#include "SurfacePatch.h" #include "Constants.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include namespace Ogre { SurfacePatch::SurfacePatch() { m_setVertices.clear(); m_listTriangles.clear(); m_uTrianglesAdded = 0; m_uVerticesAdded = 0; vertexIndices = 0; //beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor. } SurfacePatch::~SurfacePatch() { } void SurfacePatch::beginDefinition(void) { } void SurfacePatch::endDefinition(void) { //LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded)); //LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size())); //LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded)); //LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size())); } void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) { m_uTrianglesAdded++; m_uVerticesAdded += 3; SurfaceTriangle triangle; triangle.v0 = m_setVertices.insert(v0).first; triangle.v1 = m_setVertices.insert(v1).first; triangle.v2 = m_setVertices.insert(v2).first; m_listTriangles.push_back(triangle); triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); } void SurfacePatch::computeNormalsFromVolume(uint regionX, uint regionY, uint regionZ, VolumeIterator volIter) { //LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume"); for(std::set::iterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter) { //LogManager::getSingleton().logMessage("In Loop"); const float posX = vertexIter->position.x/2.0f + static_cast(regionX * OGRE_REGION_SIDE_LENGTH); const float posY = vertexIter->position.y/2.0f + static_cast(regionY * OGRE_REGION_SIDE_LENGTH); const float posZ = vertexIter->position.z/2.0f + static_cast(regionZ * OGRE_REGION_SIDE_LENGTH); const uint floorX = static_cast(vertexIter->position.x/2.0f) + regionX * OGRE_REGION_SIDE_LENGTH; const uint floorY = static_cast(vertexIter->position.y/2.0f) + regionY * OGRE_REGION_SIDE_LENGTH; const uint floorZ = static_cast(vertexIter->position.z/2.0f) + regionZ * OGRE_REGION_SIDE_LENGTH; NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE; switch(normalGenerationMethod) { case SIMPLE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0; if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0); } else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0); } else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil); } vertexIter->normal.normalise(); break; } case CENTRAL_DIFFERENCE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getCentralDifferenceGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getCentralDifferenceGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } case SOBEL: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getSobelGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getSobelGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } } } } void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); vertexData.resize(m_setVertices.size()); std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin()); for(std::list::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles) { std::vector::iterator iterVertex; iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0))); indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1))); indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2))); indexData.push_back(iterVertex - vertexData.begin()); } } }