#include "SurfacePatch.h" #include "Constants.h" #include "SurfaceVertex.h" #include "SurfaceTriangle.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include namespace Ogre { SurfacePatch::SurfacePatch() { m_setVertices.clear(); m_setTriangles.clear(); m_uTrianglesAdded = 0; m_uVerticesAdded = 0; vertexIndices = 0; //beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor. } SurfacePatch::~SurfacePatch() { } void SurfacePatch::beginDefinition(void) { } void SurfacePatch::endDefinition(void) { //LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded)); //LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size())); //LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded)); //LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size())); } void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) { m_uTrianglesAdded++; m_uVerticesAdded += 3; SurfaceTriangle triangle; triangle.v0 = m_setVertices.insert(v0).first; triangle.v1 = m_setVertices.insert(v1).first; triangle.v2 = m_setVertices.insert(v2).first; SurfaceTriangleIterator iterTriangle = m_setTriangles.insert(triangle).first; triangle.v0->listTrianglesUsingThisVertex.push_back(iterTriangle); triangle.v1->listTrianglesUsingThisVertex.push_back(iterTriangle); triangle.v2->listTrianglesUsingThisVertex.push_back(iterTriangle); } void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter) { //LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume"); for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter) { //LogManager::getSingleton().logMessage("In Loop"); const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f; const float posY = (vertexIter->position.y + m_v3dOffset.y) / 2.0f; const float posZ = (vertexIter->position.z + m_v3dOffset.z) / 2.0f; const uint floorX = static_cast(posX); const uint floorY = static_cast(posY); const uint floorZ = static_cast(posZ); NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE; switch(normalGenerationMethod) { case SIMPLE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0; if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0); } else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0); } else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil); } vertexIter->normal.normalise(); break; } case CENTRAL_DIFFERENCE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getCentralDifferenceGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getCentralDifferenceGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } case SOBEL: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getSobelGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getSobelGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } } } } void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); vertexData.resize(m_setVertices.size()); std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin()); for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles) { std::vector::iterator iterVertex; iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0))); indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1))); indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2))); indexData.push_back(iterVertex - vertexData.begin()); } } void SurfacePatch::decimate(void) { LogManager::getSingleton().logMessage("Vertices before decimation = " + StringConverter::toString(m_setVertices.size())); LogManager::getSingleton().logMessage("Triangles before decimation = " + StringConverter::toString(m_setTriangles.size())); //Build the lists of connected vertices for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter) { vertexIter->listConnectedVertices.clear(); for(std::list::iterator triangleIter = vertexIter->listTrianglesUsingThisVertex.begin(); triangleIter != vertexIter->listTrianglesUsingThisVertex.end(); ++triangleIter) { SurfaceVertexIterator connectedVertex; connectedVertex = (*triangleIter)->v0; if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end()) vertexIter->listConnectedVertices.push_back(connectedVertex); connectedVertex = (*triangleIter)->v1; if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end()) vertexIter->listConnectedVertices.push_back(connectedVertex); connectedVertex = (*triangleIter)->v2; if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end()) vertexIter->listConnectedVertices.push_back(connectedVertex); } //Remove self from own connected vertex list vertexIter->listConnectedVertices.remove(vertexIter); } //do the vertex merging for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter) { //LogManager::getSingleton().logMessage("Vertex Pos = " + StringConverter::toString(vertexIter->position.x) + "," + StringConverter::toString(vertexIter->position.y) + "," + StringConverter::toString(vertexIter->position.z) + " No of connected vertices = " + StringConverter::toString(vertexIter->listConnectedVertices.size())); /*if(vertexIter->alpha < 0.9) continue;*/ if(vertexIter->listConnectedVertices.size() != 6) { //LogManager::getSingleton().logMessage("Skipping edge/corner vertex"); continue; } if(true/*verticesArePlanar(vertexIter)*/) { //Find a vertex to merge with std::list::iterator vertexToMergeWith = vertexIter->listConnectedVertices.begin(); //Change triangles to use new vertex for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles) { if(iterTriangles->v0 == vertexIter) iterTriangles->v0 = *vertexToMergeWith; if(iterTriangles->v1 == vertexIter) iterTriangles->v1 = *vertexToMergeWith; if(iterTriangles->v2 == vertexIter) iterTriangles->v2 = *vertexToMergeWith; } //Change connected vertices to use new vertex for(std::list::iterator connectedVertex = vertexIter->listConnectedVertices.begin(); connectedVertex != vertexIter->listConnectedVertices.end(); ++connectedVertex) { for(std::list::iterator secondLevelConnected = (*connectedVertex)->listConnectedVertices.begin(); secondLevelConnected != (*connectedVertex)->listConnectedVertices.end(); ++secondLevelConnected) { if((*secondLevelConnected) == vertexIter) (*secondLevelConnected) = *vertexToMergeWith; } } //Now remove the vertex as nothing should point to it. //m_setVertices.erase(vertexIter); } } } /*bool SurfacePatch::verticesArePlanar(SurfaceVertexIterator iterCurrentVertex) { //FIXME - specially handle the case where they are all the same. //This is happening a lot after many vertices have been moved round? bool allXMatch = true; bool allYMatch = true; bool allZMatch = true; bool allNormalsMatch = true; //FIXME - reorder come of these tests based on likelyness to fail? //std::set::iterator iterConnectedVertices; std::list listConnectedVertices = iterCurrentVertex->listConnectedVertices; std::list::iterator iterConnectedVertices; for(iterConnectedVertices = listConnectedVertices.begin(); iterConnectedVertices != listConnectedVertices.end(); ++iterConnectedVertices) { if(iterCurrentVertex->position.x != (*iterConnectedVertices)->position.x) { allXMatch = false; } if(iterCurrentVertex->position.y != (*iterConnectedVertices)->position.y) { allYMatch = false; } if(iterCurrentVertex->position.z != (*iterConnectedVertices)->position.z) { allZMatch = false; } //FIXME - are these already normalised? We should make sure they are... if(iterCurrentVertex->normal.normalisedCopy().dotProduct((*iterConnectedVertices)->normal.normalisedCopy()) < 0.99) { return false; } } return allXMatch || allYMatch || allZMatch; }*/ }