/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #include #include "SurfaceVertex.h" namespace PolyVox { PositionMaterialNormal::PositionMaterialNormal() { } PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet) :position(positionToSet) ,material(materialToSet) { } PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet) :position(positionToSet) ,normal(normalToSet) ,material(materialToSet) { } float PositionMaterialNormal::getMaterial(void) const { return material; } const Vector3DFloat& PositionMaterialNormal::getNormal(void) const { return normal; } const Vector3DFloat& PositionMaterialNormal::getPosition(void) const { return position; } //Returns a value between 0-3, for how many geometry edges (X,Y,Z) this vertex is on. /*unsigned int PositionMaterialNormal::getNoOfGeometryEdges(void) const { unsigned int uIsOnEdgeX = static_cast(isOnGeometryEdgeX()); unsigned int uIsOnEdgeY = static_cast(isOnGeometryEdgeY()); unsigned int uIsOnEdgeZ = static_cast(isOnGeometryEdgeZ()); return uIsOnEdgeX + uIsOnEdgeY + uIsOnEdgeZ; }*/ bool PositionMaterialNormal::isOnEdge(void) const { return (isOnMaterialEdge() || isOnGeometryEdge()); } bool PositionMaterialNormal::isOnMaterialEdge(void) const { return m_bFlags[VF_ON_MATERIAL_EDGE]; } bool PositionMaterialNormal::isOnGeometryEdge(void) const { return m_bFlags [VF_ON_GEOMETRY_EDGE_NEG_X] || m_bFlags[VF_ON_GEOMETRY_EDGE_POS_X] || m_bFlags [VF_ON_GEOMETRY_EDGE_NEG_Y] || m_bFlags[VF_ON_GEOMETRY_EDGE_POS_Y] || m_bFlags [VF_ON_GEOMETRY_EDGE_NEG_Z] || m_bFlags[VF_ON_GEOMETRY_EDGE_POS_Z]; } bool PositionMaterialNormal::isOnGeometryEdgeNegX(void) const { return m_bFlags[VF_ON_GEOMETRY_EDGE_NEG_X]; } bool PositionMaterialNormal::isOnGeometryEdgePosX(void) const { return m_bFlags[VF_ON_GEOMETRY_EDGE_POS_X]; } bool PositionMaterialNormal::isOnGeometryEdgeNegY(void) const { return m_bFlags[VF_ON_GEOMETRY_EDGE_NEG_Y]; } bool PositionMaterialNormal::isOnGeometryEdgePosY(void) const { return m_bFlags[VF_ON_GEOMETRY_EDGE_POS_Y]; } bool PositionMaterialNormal::isOnGeometryEdgeNegZ(void) const { return m_bFlags[VF_ON_GEOMETRY_EDGE_NEG_Z]; } bool PositionMaterialNormal::isOnGeometryEdgePosZ(void) const { return m_bFlags[VF_ON_GEOMETRY_EDGE_POS_Z]; } void PositionMaterialNormal::setMaterial(float materialToSet) { material = materialToSet; } void PositionMaterialNormal::setNormal(const Vector3DFloat& normalToSet) { normal = normalToSet; } void PositionMaterialNormal::setOnMaterialEdge(bool bOnMaterialEdge) { m_bFlags[VF_ON_MATERIAL_EDGE] = bOnMaterialEdge; } void PositionMaterialNormal::setOnGeometryEdgeNegX(bool bOnRegionEdge) { m_bFlags[VF_ON_GEOMETRY_EDGE_NEG_X] = bOnRegionEdge; } void PositionMaterialNormal::setOnGeometryEdgePosX(bool bOnRegionEdge) { m_bFlags[VF_ON_GEOMETRY_EDGE_POS_X] = bOnRegionEdge; } void PositionMaterialNormal::setOnGeometryEdgeNegY(bool bOnRegionEdge) { m_bFlags[VF_ON_GEOMETRY_EDGE_NEG_Y] = bOnRegionEdge; } void PositionMaterialNormal::setOnGeometryEdgePosY(bool bOnRegionEdge) { m_bFlags[VF_ON_GEOMETRY_EDGE_POS_Y] = bOnRegionEdge; } void PositionMaterialNormal::setOnGeometryEdgeNegZ(bool bOnRegionEdge) { m_bFlags[VF_ON_GEOMETRY_EDGE_NEG_Z] = bOnRegionEdge; } void PositionMaterialNormal::setOnGeometryEdgePosZ(bool bOnRegionEdge) { m_bFlags[VF_ON_GEOMETRY_EDGE_POS_Z] = bOnRegionEdge; } void PositionMaterialNormal::setPosition(const Vector3DFloat& positionToSet) { position = positionToSet; } //////////////////////////////////////////////////////////////////////////////// // PositionMaterial //////////////////////////////////////////////////////////////////////////////// PositionMaterial::PositionMaterial() { } PositionMaterial::PositionMaterial(Vector3DFloat positionToSet, float materialToSet) :position(positionToSet) ,material(materialToSet) { } float PositionMaterial::getMaterial(void) const { return material; } const Vector3DFloat& PositionMaterial::getPosition(void) const { return position; } void PositionMaterial::setMaterial(float materialToSet) { material = materialToSet; } void PositionMaterial::setPosition(const Vector3DFloat& positionToSet) { position = positionToSet; } }