/******************************************************************************* * The MIT License (MIT) * * Copyright (c) 2015 David Williams and Matthew Williams * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ namespace PolyVox { template void IteratorController::reset(void) { m_Iter->setPosition(m_regValid.getLowerCorner()); } template bool IteratorController::moveForward(void) { Vector3DInt32 v3dInitialPosition(m_Iter->getPosition().getX(), m_Iter->getPosition().getY(), m_Iter->getPosition().getZ()); if(v3dInitialPosition.getX() < m_regValid.getUpperX()) { m_Iter->movePositiveX(); return true; } v3dInitialPosition.setX(m_regValid.getLowerX()); if(v3dInitialPosition.getY() < m_regValid.getUpperY()) { v3dInitialPosition.setY(v3dInitialPosition.getY() + 1); m_Iter->setPosition(v3dInitialPosition); return true; } v3dInitialPosition.setY(m_regValid.getLowerY()); if(v3dInitialPosition.getZ() < m_regValid.getUpperZ()) { v3dInitialPosition.setZ(v3dInitialPosition.getZ() + 1); m_Iter->setPosition(v3dInitialPosition); return true; } return false; } }