#include "SurfacePatch.h" #include "Constants.h" #include "SurfaceVertex.h" #include "SurfaceTriangle.h" #include "SurfaceEdge.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include namespace Ogre { SurfacePatch::SurfacePatch() { m_listVertices.clear(); m_listTriangles.clear(); m_listEdges.clear(); m_uTrianglesAdded = 0; m_uVerticesAdded = 0; vertexIndices = 0; //beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor. } SurfacePatch::~SurfacePatch() { } void SurfacePatch::beginDefinition(void) { } void SurfacePatch::endDefinition(void) { //LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded)); //LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size())); //LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded)); //LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size())); /*m_listVertices.clear(); m_listTriangles.clear(); m_listEdges.clear();*/ //addTriangle(SurfaceVertex(UIntVector3(40 ,40 ,15)),SurfaceVertex(UIntVector3(42 ,42 ,15)),SurfaceVertex(UIntVector3(40 ,42 ,15))); //addTriangle(SurfaceVertex(UIntVector3(40 ,40 ,15)),SurfaceVertex(UIntVector3(42 ,42 ,15)),SurfaceVertex(UIntVector3(42 ,40 ,15))); computeOtherHalfEdges(); /*for(SurfaceTriangleIterator triangleIter = m_listTriangles.begin(); triangleIter != m_listTriangles.end(); triangleIter++) { LogManager::getSingleton().logMessage(triangleIter->toString()); }*/ } void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) { /*if(v0.position.x > 16) return; if(v0.position.y > 16) return; if(v1.position.x > 16) return; if(v1.position.y > 16) return; if(v2.position.x > 16) return; if(v2.position.y > 16) return;*/ //if(m_uTrianglesAdded > 1) return; //LogManager::getSingleton().logMessage("Adding Triangle " + StringConverter::toString(m_uTrianglesAdded)); m_uTrianglesAdded++; m_uVerticesAdded += 3; SurfaceVertexIterator v0Iter = find(m_listVertices.begin(), m_listVertices.end(), v0); if(v0Iter == m_listVertices.end()) { //LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v0.position.x) + "," + StringConverter::toString(v0.position.y) + "," + StringConverter::toString(v0.position.z)); m_listVertices.push_back(v0); v0Iter = m_listVertices.end(); v0Iter--; } //else //LogManager::getSingleton().logMessage("Already Exists " + StringConverter::toString(v0.position.x) + "," + StringConverter::toString(v0.position.y) + "," + StringConverter::toString(v0.position.z)); SurfaceVertexIterator v1Iter = find(m_listVertices.begin(), m_listVertices.end(), v1); if(v1Iter == m_listVertices.end()) { //LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v1.position.x) + "," + StringConverter::toString(v1.position.y) + "," + StringConverter::toString(v1.position.z)); m_listVertices.push_back(v1); v1Iter = m_listVertices.end(); v1Iter--; } //else //LogManager::getSingleton().logMessage("Already Exists " + StringConverter::toString(v1.position.x) + "," + StringConverter::toString(v1.position.y) + "," + StringConverter::toString(v1.position.z)); SurfaceVertexIterator v2Iter = find(m_listVertices.begin(), m_listVertices.end(), v2); if(v2Iter == m_listVertices.end()) { //LogManager::getSingleton().logMessage("Adding Vertex " + StringConverter::toString(v2.position.x) + "," + StringConverter::toString(v2.position.y) + "," + StringConverter::toString(v2.position.z)); m_listVertices.push_back(v2); v2Iter = m_listVertices.end(); v2Iter--; } //else //LogManager::getSingleton().logMessage("Already Exists " + StringConverter::toString(v2.position.x) + "," + StringConverter::toString(v2.position.y) + "," + StringConverter::toString(v2.position.z)); //LogManager::getSingleton().logMessage("Creating Edges"); SurfaceEdge v0v1; v0v1.target = v1Iter; SurfaceEdge v1v2; v1v2.target = v2Iter; SurfaceEdge v2v0; v2v0.target = v0Iter; m_listEdges.push_back(v0v1); SurfaceEdgeIterator v0v1Iter = m_listEdges.end(); v0v1Iter--; m_listEdges.push_back(v1v2); SurfaceEdgeIterator v1v2Iter = m_listEdges.end(); v1v2Iter--; m_listEdges.push_back(v2v0); SurfaceEdgeIterator v2v0Iter = m_listEdges.end(); v2v0Iter--; v0Iter->edge = v0v1Iter; v1Iter->edge = v1v2Iter; v2Iter->edge = v2v0Iter; v0v1Iter->nextHalfEdge = v1v2Iter; v1v2Iter->nextHalfEdge = v2v0Iter; v2v0Iter->nextHalfEdge = v0v1Iter; v0v1Iter->previousHalfEdge = v2v0Iter; v1v2Iter->previousHalfEdge = v0v1Iter; v2v0Iter->previousHalfEdge = v1v2Iter; SurfaceTriangle triangle; triangle.edge = v0v1Iter; m_listTriangles.push_back(triangle); SurfaceTriangleIterator iterTriangle = m_listTriangles.end(); iterTriangle--; v0v1Iter->triangle = iterTriangle; v1v2Iter->triangle = iterTriangle; v2v0Iter->triangle = iterTriangle; } void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter) { //LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume"); for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter) { //LogManager::getSingleton().logMessage("In Loop"); const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f; const float posY = (vertexIter->position.y + m_v3dOffset.y) / 2.0f; const float posZ = (vertexIter->position.z + m_v3dOffset.z) / 2.0f; const uint floorX = static_cast(posX); const uint floorY = static_cast(posY); const uint floorZ = static_cast(posZ); NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE; switch(normalGenerationMethod) { case SIMPLE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0; if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0); } else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0); } else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0; vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil); } vertexIter->normal.normalise(); break; } case CENTRAL_DIFFERENCE: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getCentralDifferenceGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getCentralDifferenceGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } case SOBEL: { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ)); const Vector3 gradFloor = volIter.getSobelGradient(); if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX+1.0),static_cast(posY),static_cast(posZ)); } if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY+1.0),static_cast(posZ)); } if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5 { volIter.setPosition(static_cast(posX),static_cast(posY),static_cast(posZ+1.0)); } const Vector3 gradCeil = volIter.getSobelGradient(); vertexIter->normal = gradFloor + gradCeil; vertexIter->normal *= -1; vertexIter->normal.normalise(); break; } } } } void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); vertexData.resize(m_listVertices.size()); std::copy(m_listVertices.begin(), m_listVertices.end(), vertexData.begin()); LogManager::getSingleton().logMessage("----------Vertex Data----------"); for(std::vector::iterator vertexIter = vertexData.begin(); vertexIter != vertexData.end(); ++vertexIter) { LogManager::getSingleton().logMessage(StringConverter::toString(vertexIter->position.x) + "," + StringConverter::toString(vertexIter->position.y) + "," + StringConverter::toString(vertexIter->position.z)); } LogManager::getSingleton().logMessage("----------End Vertex Data----------"); for(SurfaceTriangleIterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles) { LogManager::getSingleton().logMessage("Begin Triangle:"); std::vector::iterator iterVertex; SurfaceEdgeIterator edgeIter; edgeIter = iterTriangles->edge; //LogManager::getSingleton().logMessage("Edge Target " + StringConverter::toString(edgeIter->target->position.x) + "," + StringConverter::toString(edgeIter->target->position.y) + "," + StringConverter::toString(edgeIter->target->position.z)); iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target)); LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z)); indexData.push_back(iterVertex - vertexData.begin()); edgeIter = edgeIter->nextHalfEdge; iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target)); LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z)); indexData.push_back(iterVertex - vertexData.begin()); edgeIter = edgeIter->nextHalfEdge; iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->target)); LogManager::getSingleton().logMessage(" " + StringConverter::toString(iterVertex->position.x) + "," + StringConverter::toString(iterVertex->position.y) + "," + StringConverter::toString(iterVertex->position.z)); indexData.push_back(iterVertex - vertexData.begin()); LogManager::getSingleton().logMessage("End Triangle"); } } void SurfacePatch::computeOtherHalfEdges(void) { //Clear all other edges for(SurfaceEdgeIterator edgeIter = m_listEdges.begin(); edgeIter != m_listEdges.end(); ++edgeIter) { edgeIter->otherHalfEdge = m_listEdges.end(); edgeIter->hasOtherHalfEdge = false; } //FIXME - speed this up by storing edges in a container which sorts by edge 'target'. //Assign all other edges for(SurfaceEdgeIterator outerEdgeIter = m_listEdges.begin(); outerEdgeIter != m_listEdges.end(); ++outerEdgeIter) { for(SurfaceEdgeIterator innerEdgeIter = m_listEdges.begin(); innerEdgeIter != m_listEdges.end(); ++innerEdgeIter) { if((innerEdgeIter->target == outerEdgeIter->previousHalfEdge->target) && (outerEdgeIter->target == innerEdgeIter->previousHalfEdge->target)) { innerEdgeIter->otherHalfEdge = outerEdgeIter; outerEdgeIter->otherHalfEdge = innerEdgeIter; innerEdgeIter->hasOtherHalfEdge = true; outerEdgeIter->hasOtherHalfEdge = true; } } } } /*void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); vertexData.resize(m_setVertices.size()); std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin()); for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles) { std::vector::iterator iterVertex; iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0))); indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1))); indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2))); indexData.push_back(iterVertex - vertexData.begin()); } }*/ bool SurfacePatch::decimate(void) { bool removedEdge = false; //LogManager::getSingleton().logMessage("Performing decimation"); //LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size())); for(SurfaceEdgeIterator edgeIter = m_listEdges.begin(); edgeIter != m_listEdges.end(); ++edgeIter) { //LogManager::getSingleton().logMessage("Examining Edge " + edgeIter->toString()); SurfaceVertexIterator targetVertexIter = edgeIter->target; SurfaceVertexIterator otherVertexIter = edgeIter->nextHalfEdge->nextHalfEdge->target; //LogManager::getSingleton().logMessage("Target Vertex = " + targetVertexIter->toString()); //LogManager::getSingleton().logMessage("Other Vertex = " + otherVertexIter->toString()); if((targetVertexIter->flags == 0) /*&& (otherVertexIter->flags == 0)*/) { //LogManager::getSingleton().logMessage(" Collapsing Edge"); for(SurfaceEdgeIterator innerEdgeIter = m_listEdges.begin(); innerEdgeIter != m_listEdges.end(); ++innerEdgeIter) { if(innerEdgeIter->target == targetVertexIter) { //LogManager::getSingleton().logMessage(" Reset Edge Target"); innerEdgeIter->target = otherVertexIter; } } if(edgeIter->hasOtherHalfEdge) { //LogManager::getSingleton().logMessage(" Has Other Edge"); SurfaceEdgeIterator otherEdgeIter = edgeIter->otherHalfEdge; //LogManager::getSingleton().logMessage(" Removing Other Edges"); SurfaceTriangleIterator otherTriangleIter = otherEdgeIter->triangle; SurfaceEdgeIterator currentIter = otherTriangleIter->edge; for(uint ct = 0; ct < 3; ++ct) { SurfaceEdgeIterator previousIter = currentIter; currentIter = currentIter->nextHalfEdge; if(previousIter->hasOtherHalfEdge) { previousIter->otherHalfEdge->hasOtherHalfEdge = false; } m_listEdges.erase(previousIter); } //LogManager::getSingleton().logMessage(" Removing Other Triangle"); m_listTriangles.erase(otherTriangleIter); } else { //LogManager::getSingleton().logMessage(" Does Not Have Other Edge"); } //LogManager::getSingleton().logMessage(" Removing Edges"); SurfaceTriangleIterator triangleIter = edgeIter->triangle; SurfaceEdgeIterator currentIter = triangleIter->edge; for(uint ct = 0; ct < 3; ++ct) { SurfaceEdgeIterator previousIter = currentIter; currentIter = currentIter->nextHalfEdge; if(previousIter->hasOtherHalfEdge) { previousIter->otherHalfEdge->hasOtherHalfEdge = false; } m_listEdges.erase(previousIter); } //LogManager::getSingleton().logMessage(" Removing Triangle"); m_listTriangles.erase(triangleIter); //LogManager::getSingleton().logMessage(" Removing Vertex"); m_listVertices.erase(targetVertexIter); removedEdge = true; break; } else { //LogManager::getSingleton().logMessage(" Not Collapsing Edge"); //LogManager::getSingleton().logMessage("Edge Target Vertex = " + StringConverter::toString(edgeIter->target->position.toOgreVector3())); //LogManager::getSingleton().logMessage("Other Edge Non-Existant"); } } //LogManager::getSingleton().logMessage("Done decimation"); //LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size())); return removedEdge; } #ifdef BLAH void SurfacePatch::decimate(void) { LogManager::getSingleton().logMessage("Vertices before decimation = " + StringConverter::toString(m_setVertices.size())); LogManager::getSingleton().logMessage("Triangles before decimation = " + StringConverter::toString(m_setTriangles.size())); //Build the lists of connected vertices /*for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter) { vertexIter->listConnectedVertices.clear(); for(std::list::iterator triangleIter = vertexIter->listTrianglesUsingThisVertex.begin(); triangleIter != vertexIter->listTrianglesUsingThisVertex.end(); ++triangleIter) { SurfaceVertexIterator connectedVertex; connectedVertex = (*triangleIter)->v0; if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end()) vertexIter->listConnectedVertices.push_back(connectedVertex); connectedVertex = (*triangleIter)->v1; if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end()) vertexIter->listConnectedVertices.push_back(connectedVertex); connectedVertex = (*triangleIter)->v2; if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),connectedVertex) == vertexIter->listConnectedVertices.end()) vertexIter->listConnectedVertices.push_back(connectedVertex); } //Remove self from own connected vertex list vertexIter->listConnectedVertices.remove(vertexIter); }*/ //do the vertex merging //for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter) for(uint ct = 0; ct < 500; ++ct) { SurfaceVertexIterator currentVertexIter; for(currentVertexIter = m_setVertices.begin(); currentVertexIter != m_setVertices.end(); ++currentVertexIter) { //LogManager::getSingleton().logMessage("Vertex Pos = " + StringConverter::toString(vertexIter->position.x) + "," + StringConverter::toString(vertexIter->position.y) + "," + StringConverter::toString(vertexIter->position.z) + " No of connected vertices = " + StringConverter::toString(vertexIter->listConnectedVertices.size())); /*if(vertexIter->listConnectedVertices.size() == 6) break;*/ if(currentVertexIter->flags == 0) break; if(currentVertexIter->flags == 0x01) break; if(currentVertexIter->flags == 0x02) break; if(currentVertexIter->flags == 0x04) break; if(currentVertexIter->flags == 0x08) break; } if(currentVertexIter == m_setVertices.end()) break; SurfaceVertex& currentVertex = *currentVertexIter; //Find a vertex to merge with /*std::list::iterator firstConnectedVertexIter = currentVertex.listConnectedVertices.begin(); SurfaceVertex& vertexToMergeWith = (*(*firstConnectedVertexIter)); SurfaceVertexIterator vertexToMergeWithIter = m_setVertices.find(vertexToMergeWith);*/ SurfaceVertexIterator vertexToMergeWithIter = (*(currentVertex.listTrianglesUsingThisVertex.begin()))->v0; SurfaceVertex vertexToMergeWith = *vertexToMergeWithIter; if(currentVertex == vertexToMergeWith) { vertexToMergeWithIter = (*(currentVertex.listTrianglesUsingThisVertex.begin()))->v1; vertexToMergeWith = *vertexToMergeWithIter; } for(std::list::iterator triangleIterIter = currentVertex.listTrianglesUsingThisVertex.begin(); triangleIterIter != currentVertex.listTrianglesUsingThisVertex.end(); ++triangleIterIter) { SurfaceVertex connectedVertex = (*(*triangleIterIter)->v0); } //Change triangles to use new vertex for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles) { if(*(iterTriangles->v0) == currentVertex) iterTriangles->v0 = vertexToMergeWithIter; if(*(iterTriangles->v1) == currentVertex) iterTriangles->v1 = vertexToMergeWithIter; if(*(iterTriangles->v2) == currentVertex) iterTriangles->v2 = vertexToMergeWithIter; } //Remove the vertex from other connected vertex lists /*for(std::list::iterator connectedVertexIter = currentVertex.listConnectedVertices.begin(); connectedVertexIter != currentVertex.listConnectedVertices.end(); ++connectedVertexIter) { for(std::list::iterator secondLevelConnectedIter = (*connectedVertexIter)->listConnectedVertices.begin(); secondLevelConnectedIter != (*connectedVertexIter)->listConnectedVertices.end(); ++secondLevelConnectedIter) { if((*(*secondLevelConnectedIter)) == currentVertex) { (*connectedVertexIter)->listConnectedVertices.remove(secondLevelConnected); break; } } }*/ //Now remove the vertex as nothing should point to it. m_setVertices.erase(currentVertexIter); } } /*bool SurfacePatch::verticesArePlanar(SurfaceVertexIterator iterCurrentVertex) { //FIXME - specially handle the case where they are all the same. //This is happening a lot after many vertices have been moved round? bool allXMatch = true; bool allYMatch = true; bool allZMatch = true; bool allNormalsMatch = true; //FIXME - reorder come of these tests based on likelyness to fail? //std::set::iterator iterConnectedVertices; std::list listConnectedVertices = iterCurrentVertex->listConnectedVertices; std::list::iterator iterConnectedVertices; for(iterConnectedVertices = listConnectedVertices.begin(); iterConnectedVertices != listConnectedVertices.end(); ++iterConnectedVertices) { if(iterCurrentVertex->position.x != (*iterConnectedVertices)->position.x) { allXMatch = false; } if(iterCurrentVertex->position.y != (*iterConnectedVertices)->position.y) { allYMatch = false; } if(iterCurrentVertex->position.z != (*iterConnectedVertices)->position.z) { allZMatch = false; } //FIXME - are these already normalised? We should make sure they are... if(iterCurrentVertex->normal.normalisedCopy().dotProduct((*iterConnectedVertices)->normal.normalisedCopy()) < 0.99) { return false; } } return allXMatch || allYMatch || allZMatch; }*/ #endif }