#include "SurfaceEdge.h" #include "SurfaceTriangle.h" #include "SurfaceVertex.h" namespace Ogre { SurfaceEdge::SurfaceEdge(const SurfaceVertexIterator& targetToSet,const SurfaceVertexIterator& sourceToSet) { target = targetToSet; source = sourceToSet; } std::string SurfaceEdge::toString(void) { std::stringstream ss; ss << "SurfaceEdge: Target Vertex = " << target->toString() << "Source Vertex = " << source->toString(); return ss.str(); } bool operator == (const SurfaceEdge& lhs, const SurfaceEdge& rhs) { return ( ((*lhs.target) == (*rhs.target)) && ((*lhs.source) == (*rhs.source)) ); } bool SurfaceEdge::isDegenerate(void) { return (target == source); } bool operator < (const SurfaceEdge& lhs, const SurfaceEdge& rhs) { if ((*lhs.target) < (*rhs.target)) return true; if ((*rhs.target) < (*lhs.target)) return false; if ((*lhs.source) < (*rhs.source)) return true; if ((*rhs.source) < (*lhs.source)) return false; return false; } }