/******************************************************************************* The MIT License (MIT) Copyright (c) 2015 David Williams and Matthew Williams Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *******************************************************************************/ #include "PolyVoxExample.h" #include "PolyVox/Density.h" #include "PolyVox/MarchingCubesSurfaceExtractor.h" #include "PolyVox/Mesh.h" #include "PolyVox/RawVolume.h" #include "PolyVox/VolumeResampler.h" #include //Use the PolyVox namespace using namespace PolyVox; void createSphereInVolume(RawVolume& volData, float fRadius) { //This vector hold the position of the center of the volume Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2); //This three-level for loop iterates over every voxel in the volume for (int z = 0; z < volData.getDepth(); z++) { for (int y = 0; y < volData.getHeight(); y++) { for (int x = 0; x < volData.getWidth(); x++) { //Store our current position as a vector... Vector3DFloat v3dCurrentPos(x, y, z); //And compute how far the current position is from the center of the volume float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length(); if (fDistToCenter <= fRadius) { //Our new density value uint8_t uDensity = std::numeric_limits::max(); //Wrte the voxel value into the volume volData.setVoxel(x, y, z, uDensity); } //144 in the middle, (144 - 32) at the edges. Threshold of 128 is between these //volData.setVoxel(x, y, z, 144 - fDistToCenter); } } } } class SmoothLODExample : public PolyVoxExample { public: SmoothLODExample(QWidget *parent) :PolyVoxExample(parent) { } protected: void initializeExample() override { //Create an empty volume and then place a sphere in it RawVolume volData(PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(63, 63, 63))); createSphereInVolume(volData, 28); //Smooth the data - should reimplement this using LowPassFilter //smoothRegion(volData, volData.getEnclosingRegion()); //smoothRegion(volData, volData.getEnclosingRegion()); //smoothRegion(volData, volData.getEnclosingRegion()); RawVolume volDataLowLOD(PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(15, 31, 31))); VolumeResampler< RawVolume, RawVolume > volumeResampler(&volData, PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(31, 63, 63)), &volDataLowLOD, volDataLowLOD.getEnclosingRegion()); volumeResampler.execute(); //Extract the surface auto meshLowLOD = extractMarchingCubesMesh(&volDataLowLOD, volDataLowLOD.getEnclosingRegion()); // The returned mesh needs to be decoded to be appropriate for GPU rendering. auto decodedMeshLowLOD = decodeMesh(meshLowLOD); //Extract the surface auto meshHighLOD = extractMarchingCubesMesh(&volData, PolyVox::Region(Vector3DInt32(30, 0, 0), Vector3DInt32(63, 63, 63))); // The returned mesh needs to be decoded to be appropriate for GPU rendering. auto decodedMeshHighLOD = decodeMesh(meshHighLOD); //Pass the surface to the OpenGL window addMesh(decodedMeshHighLOD, Vector3DInt32(30, 0, 0)); addMesh(decodedMeshLowLOD, Vector3DInt32(0, 0, 0), 63.0f / 31.0f); setCameraTransform(QVector3D(100.0f, 100.0f, 100.0f), -(PI / 4.0f), PI + (PI / 4.0f)); } }; int main(int argc, char *argv[]) { //Create and show the Qt OpenGL window QApplication app(argc, argv); SmoothLODExample openGLWidget(0); openGLWidget.show(); //Run the message pump. return app.exec(); }