/******************************************************************************* * The MIT License (MIT) * * Copyright (c) 2015 David Williams and Matthew Williams * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ #ifndef __PolyVox_Material_H__ #define __PolyVox_Material_H__ #include "Impl/PlatformDefinitions.h" #include "DefaultIsQuadNeeded.h" //we'll specialise this function for this voxel type namespace PolyVox { ///This class represents a voxel storing only a material. //////////////////////////////////////////////////////////////////////////////// /// Note that this should probably just be considered an example of how to define /// a voxel type for the Marching Cubes algorithm. Advanced users are likely to /// define custom voxel types and possibly custom controllers. /// /// \sa Density, MaterialDensityPair //////////////////////////////////////////////////////////////////////////////// template class Material { public: Material() : m_uMaterial(0) {} Material(Type uMaterial) : m_uMaterial(uMaterial) {} bool operator==(const Material& rhs) const { return (m_uMaterial == rhs.m_uMaterial); }; bool operator!=(const Material& rhs) const { return !(*this == rhs); } /// \return The current material value of the voxel Type getMaterial() const { return m_uMaterial; } /** * Set the material value of the voxel * * \param uMaterial The material to set to */ void setMaterial(Type uMaterial) { m_uMaterial = uMaterial; } private: Type m_uMaterial; }; typedef Material Material8; typedef Material Material16; template class DefaultIsQuadNeeded< Material > { public: bool operator()(Material back, Material front, Material& materialToUse) { if ((back.getMaterial() > 0) && (front.getMaterial() == 0)) { materialToUse = back; return true; } else { return false; } } }; } #endif //__PolyVox_Material_H__