#include "SurfacePatch.h" #include "Constants.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include namespace Ogre { SurfacePatch::SurfacePatch() { m_setVertices.clear(); m_listTriangles.clear(); m_uTrianglesAdded = 0; m_uVerticesAdded = 0; vertexIndices = 0; beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor. } SurfacePatch::~SurfacePatch() { } void SurfacePatch::beginDefinition(void) { vertexIndices = new long int [(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)]; memset(vertexIndices,0xFF,sizeof(long int)*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)); //0xFF is -1 as two's complement - this may not be portable... } void SurfacePatch::endDefinition(void) { //LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded)); //LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size())); //LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded)); //LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size())); delete vertexIndices; vertexIndices = 0; } void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) { m_uTrianglesAdded++; m_uVerticesAdded += 3; /*m_vecVertexData.push_back(v0); m_vecIndexData.push_back(m_vecVertexData.size()-1); m_vecVertexData.push_back(v1); m_vecIndexData.push_back(m_vecVertexData.size()-1); m_vecVertexData.push_back(v2); m_vecIndexData.push_back(m_vecVertexData.size()-1);*/ /*long int index; //If a vertex has not yet been added, it's index is -1 index = vertexIndices[(v0.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.z)]; if((index == -1)) { //Add the vertex m_vecVertexData.push_back(v0); vertexIndices[(v0.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.z)] = m_vecVertexData.size()-1; m_vecIndexData.push_back(m_vecVertexData.size()-1); } else { //Just reuse the existing vertex m_vecIndexData.push_back(index); } //If a vertex has not yet been added, it's index is -1 index = vertexIndices[(v1.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.z)]; if((index == -1)) { //Add the vertex m_vecVertexData.push_back(v1); vertexIndices[(v1.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.z)] = m_vecVertexData.size()-1; m_vecIndexData.push_back(m_vecVertexData.size()-1); } else { //Just reuse the existing vertex m_vecIndexData.push_back(index); } //If a vertex has not yet been added, it's index is -1 index = vertexIndices[(v2.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.z)]; if((index == -1)) { //Add the vertex m_vecVertexData.push_back(v2); vertexIndices[(v2.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.z)] = m_vecVertexData.size()-1; m_vecIndexData.push_back(m_vecVertexData.size()-1); } else { //Just reuse the existing vertex m_vecIndexData.push_back(index); }*/ SurfaceTriangle triangle; triangle.v0 = m_setVertices.insert(v0).first; triangle.v1 = m_setVertices.insert(v1).first; triangle.v2 = m_setVertices.insert(v2).first; /*triangle.v0 = std::find(m_setVertices.begin(), m_setVertices.end(), v0); triangle.v1 = std::find(m_setVertices.begin(), m_setVertices.end(), v1); triangle.v2 = std::find(m_setVertices.begin(), m_setVertices.end(), v2); */ m_listTriangles.push_back(triangle); /*triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());*/ } void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); /*vertexData = m_vecVertexData; indexData = m_vecIndexData;*/ //return; vertexData.resize(m_setVertices.size()); std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin()); //sort(vertexData.begin(),vertexData.end()); //reverse(vertexData.begin(),vertexData.end()); //LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size())); for(std::list::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles) { /*vertexData.push_back(*(iterTriangles->v0)); indexData.push_back(vertexData.size()-1); vertexData.push_back(*(iterTriangles->v1)); indexData.push_back(vertexData.size()-1); vertexData.push_back(*(iterTriangles->v2)); indexData.push_back(vertexData.size()-1); */ /*std::set::iterator iterVertex = m_setVertices.find((*(iterTriangles->v0))); indexData.push_back(iterVertex - m_setVertices.begin()); iterVertex = m_setVertices.find((*(iterTriangles->v1))); indexData.push_back(iterVertex - m_setVertices.begin()); iterVertex = m_setVertices.find((*(iterTriangles->v2))); indexData.push_back(iterVertex - m_setVertices.begin());*/ /*for(uint ct = 0; ct < vertexData.size(); ++ct) { if(vertexData[ct] == (*(iterTriangles->v0))) { indexData.push_back(ct); break; } }*/ std::vector::iterator iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0))); if(iterVertex == vertexData.end()) { LogManager::getSingleton().logMessage("Vertex 0 Not Found"); } indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1))); if(iterVertex == vertexData.end()) { LogManager::getSingleton().logMessage("Vertex 1 Not Found"); } indexData.push_back(iterVertex - vertexData.begin()); iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2))); if(iterVertex == vertexData.end()) { LogManager::getSingleton().logMessage("Vertex 2 Not Found"); } indexData.push_back(iterVertex - vertexData.begin()); /*for(uint ct = 0; ct < vertexData.size(); ++ct) { if(vertexData[ct] == (*(iterTriangles->v1))) { indexData.push_back(ct); break; } } for(uint ct = 0; ct < vertexData.size(); ++ct) { if(vertexData[ct] == (*(iterTriangles->v2))) { indexData.push_back(ct); break; } }*/ } //LogManager::getSingleton().logMessage("Out of Loop"); /*vertexData = m_vecVertexData; indexData = m_vecIndexData;*/ } }