using System.Diagnostics; public class test { public static void Main() { Region r = new Region(new Vector3Dint32_t(0,0,0), new Vector3Dint32_t(31,31,31)); SimpleVolumeuint8 vol = new SimpleVolumeuint8(r); //Set one single voxel to have a reasonably high density vol.setVoxelAt(new Vector3Dint32_t(5, 5, 5), 200); SurfaceMeshPositionMaterialNormal mesh = new SurfaceMeshPositionMaterialNormal(); MarchingCubesSurfaceExtractorSimpleVolumeuint8 extractor = new MarchingCubesSurfaceExtractorSimpleVolumeuint8(vol, r, mesh); extractor.execute(); Debug.Assert(mesh.getNoOfVertices() == 6); Vector3Dint32_t v1 = new Vector3Dint32_t(1,2,3); Vector3Dint32_t v2 = new Vector3Dint32_t(6,8,12); Vector3Dint32_t v3 = v1 + v2; Vector3Dint32_t v11 = new Vector3Dint32_t(1,2,3); Debug.Assert(v3.getX() == 7); Debug.Assert((v3*5).getX() == 35); Debug.Assert(v1.Equals(v11)); Debug.Assert(v1 != v11); Debug.Assert(!v1.Equals(v2)); Debug.Assert(!v1.Equals(null)); System.Console.WriteLine("Success"); } }