/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #ifndef __BasicExample_OpenGLWidget_H__ #define __BasicExample_OpenGLWidget_H__ #include "PolyVox/Mesh.h" #include #include #include #include #include #include // This is a very basic class for getting an OpenGL example up and running with Qt5. It simply displays // an OpenGL widget and implements an FPS-style camera as well as other very basic functionality. User // code can derive from this and override the provided virtual functions to implement functionality. class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions_3_1 { protected: // Protected constructor because this widget should not be created directly - it should only be subclassed. OpenGLWidget(QWidget *parent); // Derived classes should override these to provide functionality. virtual void initialize() {} virtual void renderOneFrame() {} // Getters for properties defined by this widget. const QMatrix4x4& viewMatrix(); const QMatrix4x4& projectionMatrix(); // Setters for properties defined by this widget. void setCameraTransform(QVector3D position, float pitch, float yaw); private: // Qt OpenGL functions void initializeGL(); void resizeGL(int w, int h); void paintGL(); // Mouse handling void mouseMoveEvent(QMouseEvent* event); void mousePressEvent(QMouseEvent* event); // Keyboard handling void keyPressEvent(QKeyEvent* event); void keyReleaseEvent(QKeyEvent* event); // Matrices QMatrix4x4 mViewMatrix; QMatrix4x4 mProjectionMatrix; // Mouse data QPoint m_LastFrameMousePos; QPoint m_CurrentMousePos; // Keyboard data QList mPressedKeys; // For input handling and movement float mCameraMoveSpeed = 50.0f; float mCameraRotateSpeed = 0.005f; // Camera properties QVector3D mCameraPosition = QVector3D(0, 0, -100); float mCameraYaw = 0.0f; float mCameraPitch = 0.0f; float mCameraFOV = 60.0f; QElapsedTimer mElapsedTimer; }; #endif //__BasicExample_OpenGLWidget_H__