#pragma region License /****************************************************************************** This file is part of the PolyVox library Copyright (C) 2006 David Williams This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ******************************************************************************/ #pragma endregion #ifndef __PolyVoxImpl_DecimatedSurfaceExtractor_H__ #define __PolyVoxImpl_DecimatedSurfaceExtractor_H__ #pragma region Headers #include "../PolyVoxForwardDeclarations.h" #include "TypeDef.h" #include "CPlusPlusZeroXSupport.h" #pragma endregion namespace PolyVox { uint32_t getDecimatedIndex(uint32_t x, uint32_t y, uint32_t regionWidth); void extractDecimatedSurfaceImpl(Volume* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch); uint32_t computeInitialDecimatedBitmaskForSlice(VolumeIterator& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask); uint32_t computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask); void generateDecimatedIndicesForSlice(VolumeIterator& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]); void generateDecimatedVerticesForSlice(VolumeIterator& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]); } #endif