#pragma region License /****************************************************************************** This file is part of the PolyVox library Copyright (C) 2006 David Williams This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ******************************************************************************/ #pragma endregion #pragma region Headers #include "PolyVoxImpl/BlockData.h" #include "Volume.h" #include "Vector.h" #include "Region.h" #include #pragma endregion namespace PolyVox { #pragma region Constructors/Destructors template VolumeIterator::VolumeIterator(Volume& volume) :mVolume(volume) { } template VolumeIterator::~VolumeIterator() { } #pragma endregion #pragma region Operators template bool VolumeIterator::operator==(const VolumeIterator& rhs) { //We could just check whether the two mCurrentVoxel pointers are equal, but this may not //be safe in the future if we decide to allow blocks to be shared between volumes //So we really check whether the positions are the same. //NOTE: With all iterator comparisons it is the users job to ensure they at least point //to the same volume. Otherwise they are not comparible. assert(&mVolume == &rhs.mVolume); return ( (mXPosInVolume == rhs.mXPosInVolume) && (mYPosInVolume == rhs.mYPosInVolume) && (mZPosInVolume == rhs.mZPosInVolume) ); } template bool VolumeIterator::operator<(const VolumeIterator& rhs) { assert(&mVolume == &rhs.mVolume); if(mZPosInVolume < rhs.mZPosInVolume) return true; if(mZPosInVolume > rhs.mZPosInVolume) return false; if(mYPosInVolume < rhs.mYPosInVolume) return true; if(mYPosInVolume > rhs.mYPosInVolume) return false; if(mXPosInVolume < rhs.mXPosInVolume) return true; if(mXPosInVolume > rhs.mXPosInVolume) return false; return false; } template bool VolumeIterator::operator>(const VolumeIterator& rhs) { assert(&mVolume == &rhs.mVolume); return (rhs < *this); } template bool VolumeIterator::operator<=(const VolumeIterator& rhs) { assert(&mVolume == &rhs.mVolume); return (rhs > *this); } template bool VolumeIterator::operator>=(const VolumeIterator& rhs) { assert(&mVolume == &rhs.mVolume); return (rhs < *this); } #pragma endregion #pragma region Getters template uint16_t VolumeIterator::getPosX(void) const { return mXPosInVolume; } template uint16_t VolumeIterator::getPosY(void) const { return mYPosInVolume; } template uint16_t VolumeIterator::getPosZ(void) const { return mZPosInVolume; } template VoxelType VolumeIterator::getSubSampledVoxel(uint8_t uLevel) const { if(uLevel == 0) { return getVoxel(); } else if(uLevel == 1) { VoxelType tValue = getVoxel(); tValue = (std::min)(tValue, peekVoxel1px0py0pz()); tValue = (std::min)(tValue, peekVoxel0px1py0pz()); tValue = (std::min)(tValue, peekVoxel1px1py0pz()); tValue = (std::min)(tValue, peekVoxel0px0py1pz()); tValue = (std::min)(tValue, peekVoxel1px0py1pz()); tValue = (std::min)(tValue, peekVoxel0px1py1pz()); tValue = (std::min)(tValue, peekVoxel1px1py1pz()); return tValue; } else { const uint8_t uSize = 1 << uLevel; VoxelType tValue = std::numeric_limits::max(); for(uint8_t z = 0; z < uSize; ++z) { for(uint8_t y = 0; y < uSize; ++y) { for(uint8_t x = 0; x < uSize; ++x) { tValue = (std::min)(tValue, mVolume.getVoxelAt(mXPosInVolume + x, mYPosInVolume + y, mZPosInVolume + z)); } } } return tValue; } } template const Volume& VolumeIterator::getVolume(void) const { return mVolume; } template VoxelType VolumeIterator::getVoxel(void) const { return *mCurrentVoxel; } #pragma endregion #pragma region Setters template void VolumeIterator::setPosition(const Vector3DInt16& v3dNewPos) { setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ()); } template void VolumeIterator::setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos) { mXPosInVolume = xPos; mYPosInVolume = yPos; mZPosInVolume = zPos; mXBlock = mXPosInVolume >> mVolume.m_uBlockSideLengthPower; mYBlock = mYPosInVolume >> mVolume.m_uBlockSideLengthPower; mZBlock = mZPosInVolume >> mVolume.m_uBlockSideLengthPower; mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower); mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower); mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower); mBlockIndexInVolume = mXBlock + mYBlock * mVolume.m_uSideLengthInBlocks + mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks; boost::shared_ptr< BlockData > currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume].m_pBlockData; mVoxelIndexInBlock = mXPosInBlock + mYPosInBlock * mVolume.m_uBlockSideLength + mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength; mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock; } template void VolumeIterator::setValidRegion(const Region& region) { setValidRegion(region.getLowerCorner().getX(),region.getLowerCorner().getY(),region.getLowerCorner().getZ(),region.getUpperCorner().getX(),region.getUpperCorner().getY(),region.getUpperCorner().getZ()); } template void VolumeIterator::setValidRegion(uint16_t xFirst, uint16_t yFirst, uint16_t zFirst, uint16_t xLast, uint16_t yLast, uint16_t zLast) { mXRegionFirst = xFirst; mYRegionFirst = yFirst; mZRegionFirst = zFirst; mXRegionLast = xLast; mYRegionLast = yLast; mZRegionLast = zLast; mXRegionFirstBlock = mXRegionFirst >> mVolume.m_uBlockSideLengthPower; mYRegionFirstBlock = mYRegionFirst >> mVolume.m_uBlockSideLengthPower; mZRegionFirstBlock = mZRegionFirst >> mVolume.m_uBlockSideLengthPower; mXRegionLastBlock = mXRegionLast >> mVolume.m_uBlockSideLengthPower; mYRegionLastBlock = mYRegionLast >> mVolume.m_uBlockSideLengthPower; mZRegionLastBlock = mZRegionLast >> mVolume.m_uBlockSideLengthPower; } #pragma endregion #pragma region Other template bool VolumeIterator::isValidForRegion(void) const { return mIsValidForRegion; } template void VolumeIterator::moveForwardInRegionXYZFast(void) { mXPosInBlock++; mCurrentVoxel++; mXPosInVolume++; if((mXPosInBlock == mVolume.m_uBlockSideLength) || (mXPosInVolume > mXRegionLast)) { mXPosInVolume = (std::max)(mXRegionFirst,uint16_t(mXBlock * mVolume.m_uBlockSideLength)); mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower); mVoxelIndexInBlock = mXPosInBlock + mYPosInBlock * mVolume.m_uBlockSideLength + mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength; boost::shared_ptr< BlockData > currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume]; mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock; mYPosInBlock++; mYPosInVolume++; mCurrentVoxel += mVolume.m_uBlockSideLength; if((mYPosInBlock == mVolume.m_uBlockSideLength) || (mYPosInVolume > mYRegionLast)) { mYPosInVolume = (std::max)(mYRegionFirst,uint16_t(mYBlock * mVolume.m_uBlockSideLength)); mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower); mVoxelIndexInBlock = mXPosInBlock + mYPosInBlock * mVolume.m_uBlockSideLength + mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength; BlockData* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume]; mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock; mZPosInBlock++; mZPosInVolume++; mCurrentVoxel += mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength; if((mZPosInBlock == mVolume.m_uBlockSideLength) || (mZPosInVolume > mZRegionLast)) { //At this point we've left the current block. Find a new one... ++mXBlock; ++mBlockIndexInVolume; if(mXBlock > mXRegionLastBlock) { mXBlock = mXRegionFirstBlock; mBlockIndexInVolume = mXBlock + mYBlock * mVolume.m_uSideLengthInBlocks + mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks; ++mYBlock; mBlockIndexInVolume += mVolume.m_uSideLengthInBlocks; if(mYBlock > mYRegionLastBlock) { mYBlock = mYRegionFirstBlock; mBlockIndexInVolume = mXBlock + mYBlock * mVolume.m_uSideLengthInBlocks + mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks; ++mZBlock; mBlockIndexInVolume += mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks; if(mZBlock > mZRegionLastBlock) { mIsValidForRegion = false; return; } } } BlockData* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume]; //mCurrentBlock = mVolume->m_pBlocks[mBlockIndexInVolume]; mXPosInVolume = (std::max)(mXRegionFirst,uint16_t(mXBlock * mVolume.m_uBlockSideLength)); mYPosInVolume = (std::max)(mYRegionFirst,uint16_t(mYBlock * mVolume.m_uBlockSideLength)); mZPosInVolume = (std::max)(mZRegionFirst,uint16_t(mZBlock * mVolume.m_uBlockSideLength)); mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower); mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower); mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower); mVoxelIndexInBlock = mXPosInBlock + mYPosInBlock * mVolume.m_uBlockSideLength + mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength; mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock; } } } } template bool VolumeIterator::moveForwardInRegionXYZ(void) { if(mXPosInVolume < mXRegionLast) { ++mXPosInVolume; if(mXPosInVolume % mVolume.m_uBlockSideLength != 0) { //No need to compute new block. ++mVoxelIndexInBlock; ++mCurrentVoxel; } else { //A more complex situation. Just call setPosition(). setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume); } } else { mXPosInVolume = mXRegionFirst; if(mYPosInVolume < mYRegionLast) { ++mYPosInVolume; //In the case of 'X' we used a trick to avoid calling this evey time. It's hard to use the same //trick here because the x position has been reset and so is likely to be in a different block. setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume); } else { mYPosInVolume = mYRegionFirst; if(mZPosInVolume < mZRegionLast) { ++mZPosInVolume; //In the case of 'X' we used a trick to avoid calling this evey time. It's hard to use the same //trick here because the x position has been reset and so is likely to be in a different block. setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume); } else { //We've hit the end of the region. Reset x and y positions to where they were. mXPosInVolume = mXRegionLast; mYPosInVolume = mYRegionLast; //Return false to indicate we failed to move forward. return false; } } } return true; } #pragma endregion #pragma region Peekers template VoxelType VolumeIterator::peekVoxel1nx1ny1nz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel1nx1ny0pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel1nx1ny1pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume+1); } template VoxelType VolumeIterator::peekVoxel1nx0py1nz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel1nx0py0pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - 1); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel1nx0py1pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume+1); } template VoxelType VolumeIterator::peekVoxel1nx1py1nz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel1nx1py0pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel1nx1py1pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume+1); } ////////////////////////////////////////////////////////////////////////// template VoxelType VolumeIterator::peekVoxel0px1ny1nz(void) const { if((mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel0px1ny0pz(void) const { if((mYPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel0px1ny1pz(void) const { if((mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume+1); } template VoxelType VolumeIterator::peekVoxel0px0py1nz(void) const { if((mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel0px0py0pz(void) const { return *mCurrentVoxel; } template VoxelType VolumeIterator::peekVoxel0px0py1pz(void) const { if((mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume,mZPosInVolume+1); } template VoxelType VolumeIterator::peekVoxel0px1py1nz(void) const { if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel0px1py0pz(void) const { if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel0px1py1pz(void) const { if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume+1); } ////////////////////////////////////////////////////////////////////////// template VoxelType VolumeIterator::peekVoxel1px1ny1nz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel1px1ny0pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel1px1ny1pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume+1); } template VoxelType VolumeIterator::peekVoxel1px0py1nz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel1px0py0pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + 1); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel1px0py1pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume+1); } template VoxelType VolumeIterator::peekVoxel1px1py1nz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0)) { return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume-1); } template VoxelType VolumeIterator::peekVoxel1px1py0pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume); } template VoxelType VolumeIterator::peekVoxel1px1py1pz(void) const { if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1)) { return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength); } return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume+1); } #pragma endregion }