#pragma region License /****************************************************************************** This file is part of the PolyVox library Copyright (C) 2006 David Williams This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ******************************************************************************/ #pragma endregion #include #include "Constants.h" #include "SurfaceVertex.h" namespace PolyVox { SurfaceVertex::SurfaceVertex() { } SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet, float alphaToSet) :material(materialToSet) ,alpha(alphaToSet) ,position(positionToSet) { } SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet, float alphaToSet) :position(positionToSet) ,normal(normalToSet) ,material(materialToSet) ,alpha(alphaToSet) { } float SurfaceVertex::getAlpha(void) const { return alpha; } float SurfaceVertex::getMaterial(void) const { return material; } const Vector3DFloat& SurfaceVertex::getNormal(void) const { return normal; } const Vector3DFloat& SurfaceVertex::getPosition(void) const { return position; } void SurfaceVertex::setAlpha(float alphaToSet) { alpha = alphaToSet; } void SurfaceVertex::setMaterial(float materialToSet) { material = materialToSet; } void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet) { normal = normalToSet; normal.normalise(); } std::string SurfaceVertex::tostring(void) const { std::stringstream ss; ss << "SurfaceVertex: Position = (" << position.getX() << "," << position.getY() << "," << position.getZ() << "), Normal = " << normal; return ss.str(); } }