/******************************************************************************* Copyright (c) 2005-2009 David Williams This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *******************************************************************************/ #include "PolyVoxCore/Region.h" #include namespace PolyVox { const Region Region::MaxRegion ( Vector3DInt32((std::numeric_limits::min)(), (std::numeric_limits::min)(), (std::numeric_limits::min)()), Vector3DInt32((std::numeric_limits::max)(), (std::numeric_limits::max)(), (std::numeric_limits::max)()) ); const Region Region::InvertedRegion ( Vector3DInt32((std::numeric_limits::max)(), (std::numeric_limits::max)(), (std::numeric_limits::max)()), Vector3DInt32((std::numeric_limits::min)(), (std::numeric_limits::min)(), (std::numeric_limits::min)()) ); //////////////////////////////////////////////////////////////////////////////// /// Constructs a Region and clears all extents to zero. //////////////////////////////////////////////////////////////////////////////// Region::Region() :m_iLowerX(0) ,m_iLowerY(0) ,m_iLowerZ(0) ,m_iUpperX(0) ,m_iUpperY(0) ,m_iUpperZ(0) { } //////////////////////////////////////////////////////////////////////////////// /// Constructs a Region and sets the lower and upper corners to the specified values. /// \param v3dLowerCorner The desired lower corner of the Region. /// \param v3dUpperCorner The desired upper corner of the Region. //////////////////////////////////////////////////////////////////////////////// Region::Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner) :m_iLowerX(v3dLowerCorner.getX()) ,m_iLowerY(v3dLowerCorner.getY()) ,m_iLowerZ(v3dLowerCorner.getZ()) ,m_iUpperX(v3dUpperCorner.getX()) ,m_iUpperY(v3dUpperCorner.getY()) ,m_iUpperZ(v3dUpperCorner.getZ()) { } //////////////////////////////////////////////////////////////////////////////// /// Constructs a Region and sets the extents to the specified values. /// \param iLowerX The desired lower 'x' extent of the Region. /// \param iLowerY The desired lower 'y' extent of the Region. /// \param iLowerZ The desired lower 'z' extent of the Region. /// \param iUpperX The desired upper 'x' extent of the Region. /// \param iUpperY The desired upper 'y' extent of the Region. /// \param iUpperZ The desired upper 'z' extent of the Region. //////////////////////////////////////////////////////////////////////////////// Region::Region(int32_t iLowerX, int32_t iLowerY, int32_t iLowerZ, int32_t iUpperX, int32_t iUpperY, int32_t iUpperZ) :m_iLowerX(iLowerX) ,m_iLowerY(iLowerY) ,m_iLowerZ(iLowerZ) ,m_iUpperX(iUpperX) ,m_iUpperY(iUpperY) ,m_iUpperZ(iUpperZ) { } //////////////////////////////////////////////////////////////////////////////// /// Two regions are considered equal if all their extents match. /// \param rhs The Region to compare to. /// \return true if the Regions match. /// \sa operator!= //////////////////////////////////////////////////////////////////////////////// bool Region::operator==(const Region& rhs) const { return ((m_iLowerX == rhs.m_iLowerX) && (m_iLowerY == rhs.m_iLowerY) && (m_iLowerZ == rhs.m_iLowerZ) && (m_iUpperX == rhs.m_iUpperX) && (m_iUpperY == rhs.m_iUpperY) && (m_iUpperZ == rhs.m_iUpperZ)); } //////////////////////////////////////////////////////////////////////////////// /// Two regions are considered different if any of their extents differ. /// \param rhs The Region to compare to. /// \return true if the Regions are different. /// \sa operator== //////////////////////////////////////////////////////////////////////////////// bool Region::operator!=(const Region& rhs) const { return !(*this == rhs); } bool Region::containsPoint(const Vector3DFloat& pos, float boundary) const { return (pos.getX() <= m_iUpperX - boundary) && (pos.getY() <= m_iUpperY - boundary) && (pos.getZ() <= m_iUpperZ - boundary) && (pos.getX() >= m_iLowerX + boundary) && (pos.getY() >= m_iLowerY + boundary) && (pos.getZ() >= m_iLowerZ + boundary); } bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const { return (pos.getX() <= m_iUpperX - boundary) && (pos.getY() <= m_iUpperY - boundary) && (pos.getZ() <= m_iUpperZ - boundary) && (pos.getX() >= m_iLowerX + boundary) && (pos.getY() >= m_iLowerY + boundary) && (pos.getZ() >= m_iLowerZ + boundary); } bool Region::containsPointInX(float pos, float boundary) const { return (pos <= m_iUpperX - boundary) && (pos >= m_iLowerX + boundary); } bool Region::containsPointInX(int32_t pos, uint8_t boundary) const { return (pos <= m_iUpperX - boundary) && (pos >= m_iLowerX + boundary); } bool Region::containsPointInY(float pos, float boundary) const { return (pos <= m_iUpperY - boundary) && (pos >= m_iLowerY + boundary); } bool Region::containsPointInY(int32_t pos, uint8_t boundary) const { return (pos <= m_iUpperY - boundary) && (pos >= m_iLowerY + boundary); } bool Region::containsPointInZ(float pos, float boundary) const { return (pos <= m_iUpperZ - boundary) && (pos >= m_iLowerZ + boundary); } bool Region::containsPointInZ(int32_t pos, uint8_t boundary) const { return (pos <= m_iUpperZ - boundary) && (pos >= m_iLowerZ + boundary); } void Region::cropTo(const Region& other) { m_iLowerX = ((std::max)(m_iLowerX, other.m_iLowerX)); m_iLowerY = ((std::max)(m_iLowerY, other.m_iLowerY)); m_iLowerZ = ((std::max)(m_iLowerZ, other.m_iLowerZ)); m_iUpperX = ((std::min)(m_iUpperX, other.m_iUpperX)); m_iUpperY = ((std::min)(m_iUpperY, other.m_iUpperY)); m_iUpperZ = ((std::min)(m_iUpperZ, other.m_iUpperZ)); } void Region::dilate(int32_t iAmount) { m_iLowerX -= iAmount; m_iLowerY -= iAmount; m_iLowerZ -= iAmount; m_iUpperX += iAmount; m_iUpperY += iAmount; m_iUpperZ += iAmount; } void Region::dilate(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ) { m_iLowerX -= iAmountX; m_iLowerY -= iAmountY; m_iLowerZ -= iAmountZ; m_iUpperX += iAmountX; m_iUpperY += iAmountY; m_iUpperZ += iAmountZ; } void Region::dilate(const Vector3DInt32& v3dAmount) { dilate(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ()); } void Region::erode(int32_t iAmount) { m_iLowerX += iAmount; m_iLowerY += iAmount; m_iLowerZ += iAmount; m_iUpperX -= iAmount; m_iUpperY -= iAmount; m_iUpperZ -= iAmount; } void Region::erode(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ) { m_iLowerX += iAmountX; m_iLowerY += iAmountY; m_iLowerZ += iAmountZ; m_iUpperX -= iAmountX; m_iUpperY -= iAmountY; m_iUpperZ -= iAmountZ; } void Region::erode(const Vector3DInt32& v3dAmount) { erode(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ()); } bool Region::isValid(void) { return (m_iUpperX >= m_iLowerX) && (m_iUpperY >= m_iLowerY) && (m_iUpperZ >= m_iLowerZ); } void Region::shift(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ) { shiftLowerCorner(iAmountX, iAmountY, iAmountZ); shiftUpperCorner(iAmountX, iAmountY, iAmountZ); } void Region::shift(const Vector3DInt32& v3dAmount) { shiftLowerCorner(v3dAmount); shiftUpperCorner(v3dAmount); } void Region::shiftLowerCorner(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ) { m_iLowerX += iAmountX; m_iLowerY += iAmountY; m_iLowerZ += iAmountZ; } void Region::shiftLowerCorner(const Vector3DInt32& v3dAmount) { shiftLowerCorner(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ()); } void Region::shiftUpperCorner(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ) { m_iUpperX += iAmountX; m_iUpperY += iAmountY; m_iUpperZ += iAmountZ; } void Region::shiftUpperCorner(const Vector3DInt32& v3dAmount) { shiftUpperCorner(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ()); } }