#include "SurfacePatch.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include namespace Ogre { SurfacePatch::SurfacePatch() { m_listVertices.clear(); m_listTriangles.clear(); m_uTrianglesAdded = 0; } SurfacePatch::~SurfacePatch() { } void SurfacePatch::endDefinition(void) { //LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded)); //LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size())); //LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_listVertices.size())); } void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) { m_uTrianglesAdded++; SurfaceTriangle triangle; triangle.v0 = std::find(m_listVertices.begin(), m_listVertices.end(), v0); if(triangle.v0 == m_listVertices.end()) //We have to add it { m_listVertices.push_back(v0); triangle.v0 = m_listVertices.end(); triangle.v0--; } triangle.v1 = std::find(m_listVertices.begin(), m_listVertices.end(), v1); if(triangle.v1 == m_listVertices.end()) //We have to add it { m_listVertices.push_back(v1); triangle.v1 = m_listVertices.end(); triangle.v1--; } triangle.v2 = std::find(m_listVertices.begin(), m_listVertices.end(), v2); if(triangle.v2 == m_listVertices.end()) //We have to add it { m_listVertices.push_back(v2); triangle.v2 = m_listVertices.end(); triangle.v2--; } m_listTriangles.push_back(triangle); triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end()); } /*const std::vector SurfacePatch::getVertexArray() { std::vector vertexArray; vertexArray.resize(m_listVertices.size()); std::copy(m_listVertices.begin(), m_listVertices.end(), vertexArray.begin()); return vertexArray; } const std::vector SurfacePatch::getTriangleArray() { std::vector triangleArray; triangleArray.resize(m_listTriangles.size()); std::copy(m_listTriangles.begin(), m_listTriangles.end(), triangleArray.begin()); return triangleArray; }*/ void SurfacePatch::getVertexAndIndexData(std::vector& vertexData, std::vector& indexData) { vertexData.clear(); indexData.clear(); vertexData.resize(m_listVertices.size()); std::copy(m_listVertices.begin(), m_listVertices.end(), vertexData.begin()); for(std::list::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles) { /*vertexData.push_back(*(iterTriangles->v0)); indexData.push_back(vertexData.size()-1); vertexData.push_back(*(iterTriangles->v1)); indexData.push_back(vertexData.size()-1); vertexData.push_back(*(iterTriangles->v2)); indexData.push_back(vertexData.size()-1);*/ for(uint ct = 0; ct < vertexData.size(); ++ct) { if(vertexData[ct] == (*(iterTriangles->v0))) { indexData.push_back(ct); } } for(uint ct = 0; ct < vertexData.size(); ++ct) { if(vertexData[ct] == (*(iterTriangles->v1))) { indexData.push_back(ct); } } for(uint ct = 0; ct < vertexData.size(); ++ct) { if(vertexData[ct] == (*(iterTriangles->v2))) { indexData.push_back(ct); } } } /*vertexData = m_vecVertexData; indexData = m_vecIndexData;*/ } }