material Bullet/Cone { // receive_shadows off technique { pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 1 10 texture_unit { texture cone.png tex_address_mode clamp } } } } material Bullet/Capsule { receive_shadows off technique { pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 1 10 texture_unit { texture capsule.png tex_address_mode clamp } } } } material Bullet/Ball { receive_shadows off technique { pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 1 10 texture_unit { texture ball.png } } } }