2015-12-26 23:41:49 +00:00

153 lines
4.9 KiB
C++

/*******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 David Williams and Matthew Williams
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
namespace PolyVox
{
template <typename VertexType, typename IndexType>
Mesh<VertexType, IndexType>::Mesh()
{
}
template <typename VertexType, typename IndexType>
Mesh<VertexType, IndexType>::~Mesh()
{
}
template <typename VertexType, typename IndexType>
IndexType Mesh<VertexType, IndexType>::getNoOfVertices(void) const
{
return static_cast<IndexType>(m_vecVertices.size());
}
template <typename VertexType, typename IndexType>
const VertexType& Mesh<VertexType, IndexType>::getVertex(IndexType index) const
{
return m_vecVertices[index];
}
template <typename VertexType, typename IndexType>
const VertexType* Mesh<VertexType, IndexType>::getRawVertexData(void) const
{
return m_vecVertices.data();
}
template <typename VertexType, typename IndexType>
size_t Mesh<VertexType, IndexType>::getNoOfIndices(void) const
{
return m_vecIndices.size();
}
template <typename VertexType, typename IndexType>
IndexType Mesh<VertexType, IndexType>::getIndex(uint32_t index) const
{
return m_vecIndices[index];
}
template <typename VertexType, typename IndexType>
const IndexType* Mesh<VertexType, IndexType>::getRawIndexData(void) const
{
return m_vecIndices.data();
}
template <typename VertexType, typename IndexType>
const Vector3DInt32& Mesh<VertexType, IndexType>::getOffset(void) const
{
return m_offset;
}
template <typename VertexType, typename IndexType>
void Mesh<VertexType, IndexType>::setOffset(const Vector3DInt32& offset)
{
m_offset = offset;
}
template <typename VertexType, typename IndexType>
void Mesh<VertexType, IndexType>::addTriangle(IndexType index0, IndexType index1, IndexType index2)
{
//Make sure the specified indices correspond to valid vertices.
POLYVOX_ASSERT(index0 < m_vecVertices.size(), "Index points at an invalid vertex.");
POLYVOX_ASSERT(index1 < m_vecVertices.size(), "Index points at an invalid vertex.");
POLYVOX_ASSERT(index2 < m_vecVertices.size(), "Index points at an invalid vertex.");
m_vecIndices.push_back(index0);
m_vecIndices.push_back(index1);
m_vecIndices.push_back(index2);
}
template <typename VertexType, typename IndexType>
IndexType Mesh<VertexType, IndexType>::addVertex(const VertexType& vertex)
{
// We should not add more vertices than our chosen index type will let us index.
POLYVOX_THROW_IF(m_vecVertices.size() >= std::numeric_limits<IndexType>::max(), std::out_of_range, "Mesh has more vertices that the chosen index type allows.");
m_vecVertices.push_back(vertex);
return m_vecVertices.size() - 1;
}
template <typename VertexType, typename IndexType>
void Mesh<VertexType, IndexType>::clear(void)
{
m_vecVertices.clear();
m_vecIndices.clear();
}
template <typename VertexType, typename IndexType>
bool Mesh<VertexType, IndexType>::isEmpty(void) const
{
return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
}
template <typename VertexType, typename IndexType>
void Mesh<VertexType, IndexType>::removeUnusedVertices(void)
{
std::vector<bool> isVertexUsed(m_vecVertices.size());
std::fill(isVertexUsed.begin(), isVertexUsed.end(), false);
for (uint32_t triCt = 0; triCt < m_vecIndices.size(); triCt++)
{
int v = m_vecIndices[triCt];
isVertexUsed[v] = true;
}
int noOfUsedVertices = 0;
std::vector<uint32_t> newPos(m_vecVertices.size());
for (IndexType vertCt = 0; vertCt < m_vecVertices.size(); vertCt++)
{
if (isVertexUsed[vertCt])
{
m_vecVertices[noOfUsedVertices] = m_vecVertices[vertCt];
newPos[vertCt] = noOfUsedVertices;
noOfUsedVertices++;
}
}
m_vecVertices.resize(noOfUsedVertices);
for (uint32_t triCt = 0; triCt < m_vecIndices.size(); triCt++)
{
m_vecIndices[triCt] = newPos[m_vecIndices[triCt]];
}
}
}