Hopefully this pickVoxel function will fulfil most most need with raycasting which aren't covered by the existing raycast functions. It's essentially a wrapper around the current functions, using a custom functor to store the position of a solid voxel as well as the previous empty voxel. It doesn't require the user to provide a functor of their own, just the value that they've assigned to empty voxels. As well as the function itself, we also have a unit test as well as it being built in the bindings.
9 lines
88 B
OpenEdge ABL
9 lines
88 B
OpenEdge ABL
%module Picking
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%{
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#include "Picking.h"
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%}
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%include "Picking.h"
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EXTRACTORS(pickVoxel)
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