144 lines
4.7 KiB
C++
144 lines
4.7 KiB
C++
/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_Density_H__
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#define __PolyVox_Density_H__
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#include "PolyVoxCore/SurfaceExtractionController.h" //We'll specialise the controller contained in here
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#include "PolyVoxCore/Voxel.h"
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#include "PolyVoxImpl/TypeDef.h"
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#include <cassert>
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#include <limits>
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#undef min
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#undef max
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namespace PolyVox
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{
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///This class represents a voxel storing only a density.
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////////////////////////////////////////////////////////////////////////////////
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/// In order to perform a surface extraction on a LargeVolume, PolyVox needs the underlying
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/// voxel type to provide both getDensity() and getMaterial() functions. The getDensity()
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/// function is used to determine if a voxel is 'solid', and if it is then the getMaterial()
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/// funtion is used to determine what material should be assigned to the resulting mesh.
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///
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/// This class meets these requirements, although it only actually stores a density value.
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/// For the getMaterial() function it just returns a constant value of '1'.
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///
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/// \sa Material, MaterialDensityPair
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////////////////////////////////////////////////////////////////////////////////
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// int32_t template parameter is a dummy, required as the compiler expects to be able to declare an
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// instance of VoxelType::MaterialType without knowing that VoxelType doesn't actually have a material.
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template <typename Type>
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class Density
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{
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public:
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//We expose DensityType and MaterialType in this way so that, when code is
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//templatised on voxel type, it can determine the underlying storage type
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//using code such as 'VoxelType::DensityType value = voxel.getDensity()'
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//or 'VoxelType::MaterialType value = voxel.getMaterial()'.
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typedef Type DensityType;
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typedef int32_t MaterialType; //Shouldn't define this one...
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Density() : m_uDensity(0) {}
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Density(DensityType uDensity) : m_uDensity(uDensity) {}
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bool operator==(const Density& rhs) const throw()
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{
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return (m_uDensity == rhs.m_uDensity);
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};
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bool operator!=(const Density& rhs) const throw()
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{
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return !(*this == rhs);
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}
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Density<Type>& operator+=(const Density<Type>& rhs)
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{
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m_uDensity += rhs.m_uDensity;
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return *this;
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}
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Density<Type>& operator/=(uint32_t rhs)
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{
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m_uDensity /= rhs;
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return *this;
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}
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DensityType getDensity() const throw() { return m_uDensity; }
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void setDensity(DensityType uDensity) { m_uDensity = uDensity; }
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static DensityType getMaxDensity() throw() { return (std::numeric_limits<DensityType>::max)(); }
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static DensityType getMinDensity() throw() { return (std::numeric_limits<DensityType>::min)(); }
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private:
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DensityType m_uDensity;
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};
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// These are the predefined density types. The 8-bit types are sufficient for many purposes (including
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// most games) but 16-bit and float types do have uses particularly in medical/scientific visualisation.
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typedef Density<uint8_t> Density8;
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template <typename Type>
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class SurfaceExtractionController< Density<Type> >
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{
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public:
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typedef Type DensityType;
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typedef float MaterialType;
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SurfaceExtractionController(void)
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{
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// Default to a threshold value halfway between the min and max possible values.
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m_tThreshold = (Density<Type>::getMinDensity() + Density<Type>::getMaxDensity()) / 2;
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}
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SurfaceExtractionController(DensityType tThreshold)
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{
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m_tThreshold = tThreshold;
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}
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DensityType convertToDensity(Density<Type> voxel)
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{
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return voxel.getDensity();
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}
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MaterialType convertToMaterial(Density<Type> voxel)
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{
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return 1;
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}
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DensityType getThreshold(void)
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{
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return m_tThreshold;
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}
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private:
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DensityType m_tThreshold;
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};
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}
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#endif //__PolyVox_Density_H__
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