Added new way to detect duplicate vertices but it's not enabled as it doesn't work yet...
124 lines
6.4 KiB
C++
124 lines
6.4 KiB
C++
namespace PolyVox
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{
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template <typename VoxelType>
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Vector3DFloat computeCentralDifferenceGradient(const VolumeIterator<VoxelType>& volIter)
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{
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//FIXME - should this test be here?
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if((volIter.getPosX() < 1) || (volIter.getPosX() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosY() < 1) || (volIter.getPosY() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosZ() < 1) || (volIter.getPosZ() > POLYVOX_VOLUME_SIDE_LENGTH-2))
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{
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//LogManager::getSingleton().logMessage("Out of range");
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return Vector3DFloat(0.0,0.0,0.0);
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}
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//FIXME - bitwise way of doing this?
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VoxelType voxel1nx = volIter.peekVoxel1nx0py0pz() > 0 ? 1: 0;
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VoxelType voxel1px = volIter.peekVoxel1px0py0pz() > 0 ? 1: 0;
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VoxelType voxel1ny = volIter.peekVoxel0px1ny0pz() > 0 ? 1: 0;
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VoxelType voxel1py = volIter.peekVoxel0px1py0pz() > 0 ? 1: 0;
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VoxelType voxel1nz = volIter.peekVoxel0px0py1nz() > 0 ? 1: 0;
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VoxelType voxel1pz = volIter.peekVoxel0px0py1pz() > 0 ? 1: 0;
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return Vector3DFloat
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(
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static_cast<float>(voxel1px) - static_cast<float>(voxel1nx),
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static_cast<float>(voxel1py) - static_cast<float>(voxel1ny),
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static_cast<float>(voxel1pz) - static_cast<float>(voxel1nz)
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);
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}
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template <typename VoxelType>
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Vector3DFloat computeSobelGradient(const VolumeIterator<VoxelType>& volIter)
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{
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//FIXME - should this test be here?
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if((volIter.getPosX() < 1) || (volIter.getPosX() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosY() < 1) || (volIter.getPosY() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosZ() < 1) || (volIter.getPosZ() > POLYVOX_VOLUME_SIDE_LENGTH-2))
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{
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//LogManager::getSingleton().logMessage("Out of range");
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return Vector3DFloat(0.0,0.0,0.0);
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}
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static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
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{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
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const VoxelType pVoxel1nx1ny1nz = volIter.peekVoxel1nx1ny1nz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx1ny0pz = volIter.peekVoxel1nx1ny0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx1ny1pz = volIter.peekVoxel1nx1ny1pz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx0py1nz = volIter.peekVoxel1nx0py1nz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx0py0pz = volIter.peekVoxel1nx0py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx0py1pz = volIter.peekVoxel1nx0py1pz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx1py1nz = volIter.peekVoxel1nx1py1nz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx1py0pz = volIter.peekVoxel1nx1py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1nx1py1pz = volIter.peekVoxel1nx1py1pz() > 0 ? 1: 0;
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const VoxelType pVoxel0px1ny1nz = volIter.peekVoxel0px1ny1nz() > 0 ? 1: 0;
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const VoxelType pVoxel0px1ny0pz = volIter.peekVoxel0px1ny0pz() > 0 ? 1: 0;
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const VoxelType pVoxel0px1ny1pz = volIter.peekVoxel0px1ny1pz() > 0 ? 1: 0;
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const VoxelType pVoxel0px0py1nz = volIter.peekVoxel0px0py1nz() > 0 ? 1: 0;
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//const VoxelType pVoxel0px0py0pz = volIter.peekVoxel0px0py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel0px0py1pz = volIter.peekVoxel0px0py1pz() > 0 ? 1: 0;
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const VoxelType pVoxel0px1py1nz = volIter.peekVoxel0px1py1nz() > 0 ? 1: 0;
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const VoxelType pVoxel0px1py0pz = volIter.peekVoxel0px1py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel0px1py1pz = volIter.peekVoxel0px1py1pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1ny1nz = volIter.peekVoxel1px1ny1nz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1ny0pz = volIter.peekVoxel1px1ny0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1ny1pz = volIter.peekVoxel1px1ny1pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px0py1nz = volIter.peekVoxel1px0py1nz() > 0 ? 1: 0;
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const VoxelType pVoxel1px0py0pz = volIter.peekVoxel1px0py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px0py1pz = volIter.peekVoxel1px0py1pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1py1nz = volIter.peekVoxel1px1py1nz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1py0pz = volIter.peekVoxel1px1py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1py1pz = volIter.peekVoxel1px1py1pz() > 0 ? 1: 0;
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const int xGrad(- weights[0][0][0] * ( pVoxel1nx1ny1nz) -
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weights[1][0][0] * ( pVoxel1nx1ny0pz) - weights[2][0][0] *
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( pVoxel1nx1ny1pz) - weights[0][1][0] * ( pVoxel1nx0py1nz) -
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weights[1][1][0] * ( pVoxel1nx0py0pz) - weights[2][1][0] *
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( pVoxel1nx0py1pz) - weights[0][2][0] * ( pVoxel1nx1py1nz) -
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weights[1][2][0] * ( pVoxel1nx1py0pz) - weights[2][2][0] *
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( pVoxel1nx1py1pz) + weights[0][0][2] * ( pVoxel1px1ny1nz) +
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weights[1][0][2] * ( pVoxel1px1ny0pz) + weights[2][0][2] *
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( pVoxel1px1ny1pz) + weights[0][1][2] * ( pVoxel1px0py1nz) +
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weights[1][1][2] * ( pVoxel1px0py0pz) + weights[2][1][2] *
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( pVoxel1px0py1pz) + weights[0][2][2] * ( pVoxel1px1py1nz) +
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weights[1][2][2] * ( pVoxel1px1py0pz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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const int yGrad(- weights[0][0][0] * ( pVoxel1nx1ny1nz) -
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weights[1][0][0] * ( pVoxel1nx1ny0pz) - weights[2][0][0] *
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( pVoxel1nx1ny1pz) + weights[0][2][0] * ( pVoxel1nx1py1nz) +
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weights[1][2][0] * ( pVoxel1nx1py0pz) + weights[2][2][0] *
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( pVoxel1nx1py1pz) - weights[0][0][1] * ( pVoxel0px1ny1nz) -
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weights[1][0][1] * ( pVoxel0px1ny0pz) - weights[2][0][1] *
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( pVoxel0px1ny1pz) + weights[0][2][1] * ( pVoxel0px1py1nz) +
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weights[1][2][1] * ( pVoxel0px1py0pz) + weights[2][2][1] *
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( pVoxel0px1py1pz) - weights[0][0][2] * ( pVoxel1px1ny1nz) -
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weights[1][0][2] * ( pVoxel1px1ny0pz) - weights[2][0][2] *
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( pVoxel1px1ny1pz) + weights[0][2][2] * ( pVoxel1px1py1nz) +
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weights[1][2][2] * ( pVoxel1px1py0pz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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const int zGrad(- weights[0][0][0] * ( pVoxel1nx1ny1nz) +
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weights[2][0][0] * ( pVoxel1nx1ny1pz) - weights[0][1][0] *
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( pVoxel1nx0py1nz) + weights[2][1][0] * ( pVoxel1nx0py1pz) -
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weights[0][2][0] * ( pVoxel1nx1py1nz) + weights[2][2][0] *
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( pVoxel1nx1py1pz) - weights[0][0][1] * ( pVoxel0px1ny1nz) +
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weights[2][0][1] * ( pVoxel0px1ny1pz) - weights[0][1][1] *
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( pVoxel0px0py1nz) + weights[2][1][1] * ( pVoxel0px0py1pz) -
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weights[0][2][1] * ( pVoxel0px1py1nz) + weights[2][2][1] *
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( pVoxel0px1py1pz) - weights[0][0][2] * ( pVoxel1px1ny1nz) +
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weights[2][0][2] * ( pVoxel1px1ny1pz) - weights[0][1][2] *
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( pVoxel1px0py1nz) + weights[2][1][2] * ( pVoxel1px0py1pz) -
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weights[0][2][2] * ( pVoxel1px1py1nz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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return Vector3DFloat(static_cast<float>(xGrad),static_cast<float>(yGrad),static_cast<float>(zGrad));
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}
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} |