67 lines
1.9 KiB
CMake
67 lines
1.9 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(OpenGLExample)
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#Projects source files
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SET(SRC_FILES
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glew/glew.c
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main.cpp
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OpenGLImmediateModeSupport.cpp
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OpenGLSupport.cpp
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OpenGLVertexBufferObjectSupport.cpp
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OpenGLWidget.cpp
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Shapes.cpp
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)
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#Projects headers files
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SET(INC_FILES
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glew/glew.h
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glew/glxew.h
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glew/wglew.h
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OpenGLImmediateModeSupport.h
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OpenGLSupport.h
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OpenGLVertexBufferObjectSupport.h
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OpenGLWidget.h
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Shapes.h
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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#Appends "_d" to the generated library when in debug mode
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SET(CMAKE_DEBUG_POSTFIX "_d")
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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#SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(Qt4)
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SET(QT_USE_QTGUI 1)
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SET(QT_USE_QTOPENGL 1)
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INCLUDE(${QT_USE_FILE})
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FIND_PACKAGE(OpenGL REQUIRED)
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#NOTE: In Windows I haven't had much luck getting the FindGLUT script to work correctly.
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#The easiest solution has been to install GLUT alongside OpenGL, which is already in the system path.
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#This means glut.h and glut32.lib go in the 'include' and 'lib' folders within Microsoft Visual Studio 8\VC\PlatformSDK\
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#Also, glut32.dll goes in C:\Windows\System. Using C:\Windows\System32 doesn't seem to work
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIR} "../../library/include")
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LINK_DIRECTORIES("../../library")
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#Build
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ADD_EXECUTABLE(OpenGLExample ${SRC_FILES})
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TARGET_LINK_LIBRARIES(OpenGLExample ${QT_LIBRARIES} ${OPENGL_gl_LIBRARY} debug PolyVoxCore_d.lib optimized PolyVoxCore.lib)
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#Install
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INSTALL(TARGETS OpenGLExample
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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COMPONENT example
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)
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ADD_DEPENDENCIES(OpenGLExample PolyVoxCore) #This shouldn't be needed?
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