217 lines
7.6 KiB
C++
217 lines
7.6 KiB
C++
/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_SimpleVolume_H__
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#define __PolyVox_SimpleVolume_H__
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#include "Region.h"
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#include "PolyVoxForwardDeclarations.h"
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#include <limits>
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#include <map>
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#include <set>
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#include <memory>
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#include <vector>
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namespace PolyVox
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{
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template <typename VoxelType>
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class SimpleVolume
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{
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public:
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class Block
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{
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//Make Sampler a friend
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friend class SimpleVolume<VoxelType>::Sampler;
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public:
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Block(uint16_t uSideLength = 0);
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uint16_t getSideLength(void) const;
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VoxelType getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const;
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VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
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void setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue);
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void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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void fill(VoxelType tValue);
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void initialise(uint16_t uSideLength);
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uint32_t calculateSizeInBytes(void);
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public:
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VoxelType* m_tUncompressedData;
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uint16_t m_uSideLength;
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uint8_t m_uSideLengthPower;
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};
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class Sampler
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{
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public:
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Sampler(SimpleVolume<VoxelType>* volume);
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~Sampler();
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Sampler& operator=(const Sampler& rhs) throw();
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int32_t getPosX(void) const;
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int32_t getPosY(void) const;
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int32_t getPosZ(void) const;
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VoxelType getSubSampledVoxel(uint8_t uLevel) const;
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const SimpleVolume<VoxelType>* getVolume(void) const;
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inline VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt32& v3dNewPos);
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void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
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void movePositiveX(void);
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void movePositiveY(void);
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void movePositiveZ(void);
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void moveNegativeX(void);
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void moveNegativeY(void);
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void moveNegativeZ(void);
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inline VoxelType peekVoxel1nx1ny1nz(void) const;
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inline VoxelType peekVoxel1nx1ny0pz(void) const;
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inline VoxelType peekVoxel1nx1ny1pz(void) const;
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inline VoxelType peekVoxel1nx0py1nz(void) const;
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inline VoxelType peekVoxel1nx0py0pz(void) const;
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inline VoxelType peekVoxel1nx0py1pz(void) const;
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inline VoxelType peekVoxel1nx1py1nz(void) const;
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inline VoxelType peekVoxel1nx1py0pz(void) const;
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inline VoxelType peekVoxel1nx1py1pz(void) const;
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inline VoxelType peekVoxel0px1ny1nz(void) const;
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inline VoxelType peekVoxel0px1ny0pz(void) const;
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inline VoxelType peekVoxel0px1ny1pz(void) const;
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inline VoxelType peekVoxel0px0py1nz(void) const;
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inline VoxelType peekVoxel0px0py0pz(void) const;
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inline VoxelType peekVoxel0px0py1pz(void) const;
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inline VoxelType peekVoxel0px1py1nz(void) const;
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inline VoxelType peekVoxel0px1py0pz(void) const;
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inline VoxelType peekVoxel0px1py1pz(void) const;
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inline VoxelType peekVoxel1px1ny1nz(void) const;
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inline VoxelType peekVoxel1px1ny0pz(void) const;
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inline VoxelType peekVoxel1px1ny1pz(void) const;
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inline VoxelType peekVoxel1px0py1nz(void) const;
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inline VoxelType peekVoxel1px0py0pz(void) const;
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inline VoxelType peekVoxel1px0py1pz(void) const;
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inline VoxelType peekVoxel1px1py1nz(void) const;
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inline VoxelType peekVoxel1px1py0pz(void) const;
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inline VoxelType peekVoxel1px1py1pz(void) const;
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private:
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//The current volume
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SimpleVolume<VoxelType>* mVolume;
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//The current position in the volume
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int32_t mXPosInVolume;
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int32_t mYPosInVolume;
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int32_t mZPosInVolume;
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//Other current position information
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VoxelType* mCurrentVoxel;
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};
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public:
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/// Constructor for creating a fixed size volume.
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SimpleVolume
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(
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const Region& regValid,
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uint16_t uBlockSideLength = 32
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);
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/// Deprecated constructor - do not use.
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SimpleVolume
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(
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int32_t dont_use_this_constructor_1, int32_t dont_use_this_constructor_2, int32_t dont_use_this_constructor_3
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);
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/// Destructor
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~SimpleVolume();
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/// Gets the value used for voxels which are outside the volume
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VoxelType getBorderValue(void) const;
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/// Gets a Region representing the extents of the SimpleVolume.
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Region getEnclosingRegion(void) const;
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/// Gets the width of the volume in voxels.
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int32_t getWidth(void) const;
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/// Gets the height of the volume in voxels.
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int32_t getHeight(void) const;
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/// Gets the depth of the volume in voxels.
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int32_t getDepth(void) const;
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/// Gets the length of the longest side in voxels
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int32_t getLongestSideLength(void) const;
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/// Gets the length of the shortest side in voxels
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int32_t getShortestSideLength(void) const;
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/// Gets the length of the diagonal in voxels
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float getDiagonalLength(void) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
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/// Sets the value used for voxels which are outside the volume
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void setBorderValue(const VoxelType& tBorder);
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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bool setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
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/// Sets the voxel at the position given by a 3D vector
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bool setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue);
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/// Calculates approximatly how many bytes of memory the volume is currently using.
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uint32_t calculateSizeInBytes(void);
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/// Deprecated - I don't think we should expose this function? Let us know if you disagree...
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void resize(const Region& regValidRegion, uint16_t uBlockSideLength);
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private:
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Block* getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const;
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//The block data
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mutable std::map<Vector3DInt32, Block > m_pBlocks;
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//We don't store an actual Block for the border, just the uncompressed data. This is partly because the border
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//block does not have a position (so can't be passed to getUncompressedBlock()) and partly because there's a
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//good chance we'll often hit it anyway. It's a chunk of homogenous data (rather than a single value) so that
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//the VolumeIterator can do it's usual pointer arithmetic without needing to know it's gone outside the volume.
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VoxelType* m_pUncompressedBorderData;
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//The size of the volume
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Region m_regValidRegion;
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Region m_regValidRegionInBlocks;
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//The size of the blocks
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uint16_t m_uBlockSideLength;
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uint8_t m_uBlockSideLengthPower;
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//Some useful sizes
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int32_t m_uLongestSideLength;
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int32_t m_uShortestSideLength;
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float m_fDiagonalLength;
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};
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}
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#include "SimpleVolumeBlock.inl"
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#include "SimpleVolume.inl"
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#include "SimpleVolumeSampler.inl"
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#endif //__PolyVox_SimpleVolume_H__
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