32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
For Version 1.0
|
|
===============
|
|
Implement Memory Pool
|
|
Clean up normal code - make normal generation a seperate pass.
|
|
Implement mesh smoothing.
|
|
Refine interface to mesh generateion - flags structure?
|
|
Refine interface to volumes and iterators.
|
|
Implement block volume tidy() funtion.
|
|
Remove hard-coded region size.
|
|
Seperate namespaces - PolyVoxCore, PolyVoxUtil, PolyVoxImpl
|
|
Move getChangedRegionGeometry() out of PolyVon and into Thermite?
|
|
Remove/refactor IndexedSurfacePatch? Incorporate into RegionGeometry?
|
|
Change vertex format to ints?
|
|
Check licensing, #regions, etc.
|
|
Decimated version of marching cubes should use less memory.
|
|
Unit test - compare output to reference implementation
|
|
Sort awkward use of 'offset' in decimated marching cubes.
|
|
Use of LinearVolume instead of arrays.
|
|
Add API docs
|
|
Add manual
|
|
Finish OpenGL sample.
|
|
VolumeChangeTracker can be more conservitive regarding when neighbouring regions are modified.
|
|
|
|
For Version 2.0
|
|
===============
|
|
Detect detatched regions.
|
|
Handle mesh generation for detatched regions.
|
|
Generate ambient lighting from volume?
|
|
Utility function for closing outside surfaces?
|
|
Consider how seperate surface should be generated for a single region.
|
|
Consider transparent materials like glass.
|
|
Allow writing meshes into volumes? |