polyvox/include/Volume.h
David Williams 28dda03cb3 Got mesh smoothing working.
Cleaning up code.
Various changes made without internet access.
2008-05-16 20:53:41 +00:00

77 lines
2.4 KiB
C++

#pragma region License
/******************************************************************************
This file is part of the PolyVox library
Copyright (C) 2006 David Williams
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#pragma endregion
#ifndef __PolyVox_Volume_H__
#define __PolyVox_Volume_H__
#pragma region Headers
#include "PolyVoxForwardDeclarations.h"
#include "boost/cstdint.hpp"
#pragma endregion
namespace PolyVox
{
template <typename VoxelType>
class Volume
{
//Make VolumeIterator a friend
friend class VolumeIterator<VoxelType>;
public:
Volume(boost::uint8_t uSideLengthPower, boost::uint8_t uBlockSideLengthPower = 5);
Volume(const Volume& rhs);
~Volume();
Volume& operator=(const Volume& rhs);
boost::uint16_t getSideLength(void);
VoxelType getVoxelAt(boost::uint16_t uXPos, boost::uint16_t uYPos, boost::uint16_t uZPos) const;
VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
void setVoxelAt(boost::uint16_t uXPos, boost::uint16_t uYPos, boost::uint16_t uZPos, VoxelType tValue);
void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
bool containsPoint(Vector3DFloat pos, float boundary) const;
bool containsPoint(Vector3DInt32 pos, boost::uint16_t boundary) const;
private:
Block<VoxelType>** mBlocks;
boost::uint32_t m_uNoOfBlocksInVolume;
boost::uint16_t m_uSideLengthInBlocks;
boost::uint8_t m_uSideLengthPower;
boost::uint16_t m_uSideLength;
boost::uint16_t m_uBlockSideLengthPower;
boost::uint16_t m_uBlockSideLength;
};
//Some handy typedefs
typedef Volume<float> FloatVolume;
typedef Volume<boost::uint8_t> UInt8Volume;
typedef Volume<boost::uint16_t> UInt16Volume;
}
#include "Volume.inl"
#endif